| Commit message (Collapse) | Author | Age | ||
|---|---|---|---|---|
| ... | ||||
| * | | Fix calculating extents | Dan Goodliffe | 2023-11-05 | |
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| * | | Fix and split linesCross | Dan Goodliffe | 2023-11-05 | |
| | | | | | | | | | | | Previous tested they crossed in a specific direction, which is wrong but useful. Adds linesCrossLtR for this use case. | |||
| * | | Add methods to walk the boundary of the terrain mesh | Dan Goodliffe | 2023-11-05 | |
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| * | | Refactor to further simplify line/point operations | Dan Goodliffe | 2023-11-04 | |
| | | | | | | | | | Adds another perf test | |||
| * | | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 | |
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| * | | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 | |
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| * | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 | |
| | | | | | Half of them acquired a .cpp part anyway | |||
| * | Fix up all the static analyzer warnings | Dan Goodliffe | 2023-01-08 | |
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| * | Rename rdiv to ratio and add a vec2 override | Dan Goodliffe | 2022-11-18 | |
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| * | Progressive constructors for RayTracer | Dan Goodliffe | 2022-01-13 | |
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| * | Fix up includes | Dan Goodliffe | 2022-01-13 | |
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| * | Ray Trace cursor clicks to terrain surface | Dan Goodliffe | 2022-01-10 | |
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| * | Tweak ray tracer calls to account for scale | Dan Goodliffe | 2022-01-08 | |
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| * | Initial commit GeoData ray tracer | Dan Goodliffe | 2022-01-07 | |
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| * | GeoData::quad works in world coordinates | Dan Goodliffe | 2022-01-06 | |
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| * | Extracting finding a surround geo quad into separate function | Dan Goodliffe | 2022-01-04 | |
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| * | Support for querying terrain height in GeoData | Dan Goodliffe | 2022-01-03 | |
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| * | Separate geographic data (GeoData) from its visual representation(s) (Terrain) | Dan Goodliffe | 2022-01-02 | |
