| Commit message (Expand) | Author | Age |
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* | First version rewrite of terrain deformation, much still to do | Dan Goodliffe | 2024-11-13 |
* | Further template maths functions | Dan Goodliffe | 2024-10-21 |
* | Remove abuse of std::adjacent_find from geoData | Dan Goodliffe | 2024-05-25 |
* | Simplify new face split loop | Dan Goodliffe | 2024-04-26 |
* | Set the face surface type when setting height | Dan Goodliffe | 2024-04-26 |
* | Don't return newly created faces from split | Dan Goodliffe | 2024-04-26 |
* | Add GeoData face property for surface type | Dan Goodliffe | 2024-04-08 |
* | Fix creating a flat terrain of exactly the requested size | Dan Goodliffe | 2024-04-07 |
* | Don't garbage collect the terrain mesh | Dan Goodliffe | 2024-04-04 |
* | Update normals only as required | Dan Goodliffe | 2024-04-04 |
* | Boundary edge and one time split with repeated 4-way split of large faces | Dan Goodliffe | 2024-04-01 |
* | Replace face 4-way split | Dan Goodliffe | 2024-04-01 |
* | Factor out some helper lambdas into members | Dan Goodliffe | 2024-03-31 |
* | Split long boundary edges | Dan Goodliffe | 2024-03-31 |
* | Split faces with two large boundary sides | Dan Goodliffe | 2024-03-31 |
* | Don't save original face handles | Dan Goodliffe | 2024-03-31 |
* | Handle almost straight edges with a simple bisect | Dan Goodliffe | 2024-03-30 |
* | Dedupe addition of extrusions | Dan Goodliffe | 2024-03-23 |
* | Handle and test concave surface boundaries | Dan Goodliffe | 2024-03-23 |
* | Create extents purely from corner arcs | Dan Goodliffe | 2024-03-23 |
* | Remove boundary collection | Dan Goodliffe | 2024-03-23 |
* | Extract vector_normal helper into lib | Dan Goodliffe | 2024-03-23 |
* | Add helper constructors to Arc | Dan Goodliffe | 2024-03-21 |
* | Simplify creation of planes | Dan Goodliffe | 2024-03-18 |
* | maybe_unused return from cut point search | Dan Goodliffe | 2024-03-18 |
* | Switch to using planes instead of triangles for deformaton cut | Dan Goodliffe | 2024-03-18 |
* | Fix generation of halfedge extrusion extents | Dan Goodliffe | 2024-03-14 |
* | Simplify cut loop and termination case search | Dan Goodliffe | 2024-03-14 |
* | Rewrite most of setHeights | Dan Goodliffe | 2024-03-08 |
* | Bail out early if the input does not define an area | Dan Goodliffe | 2024-03-08 |
* | Remove the nosplit list | Dan Goodliffe | 2024-02-24 |
* | Psycho-rebased branch deform-terrain on top of main | Dan Goodliffe | 2024-02-24 |
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| * | First cut of terrain deformation | Dan Goodliffe | 2024-02-22 |
| * | Include face handle in intersectRay result | Dan Goodliffe | 2024-02-13 |
| * | Add helpers for testing for triangle overlap/containedness | Dan Goodliffe | 2024-02-12 |
| * | Create flat GeoData as 10m squares instead of one big square | Dan Goodliffe | 2024-02-12 |
* | | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 |
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* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Unified crossProduct | Dan Goodliffe | 2024-01-07 |
* | Use new calc types in geoData | Dan Goodliffe | 2023-12-17 |
* | Handle the case where the ray never enters the map | Dan Goodliffe | 2023-12-02 |
* | Extend ray for intersect walk to cover the extents of the map | Dan Goodliffe | 2023-12-02 |
* | Replace positionAt with pure integer version | Dan Goodliffe | 2023-12-02 |
* | Calculate vertex normals only | Dan Goodliffe | 2023-11-26 |
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
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| * | Model positions as integers | Dan Goodliffe | 2023-11-25 |
| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | | Fix todo for handling a terrain walk from outside the mesh | Dan Goodliffe | 2023-11-05 |
* | | Fix calculating extents | Dan Goodliffe | 2023-11-05 |