| Commit message (Collapse) | Author | Age | |
|---|---|---|---|
| * | Use std::chrono for worldTimeHEADmain | Dan Goodliffe | 2 days |
| | | | | | | | Defines a world time type alias, a game time scale factor (the rate at which world time progresses compare to real time) and display the world time on the status bar. | ||
| * | Improve calculations of the amount and colour of ambient and directional sun ↵ | Dan Goodliffe | 3 days |
| | | | | | light | ||
| * | Fix up the preFrame process to use both frustums | Dan Goodliffe | 2026-02-18 |
| | | | | | | | (camera and directional light frustums) This has made the whole preFrame process far more fiddly and repetitive than I'd like, but it does work. Maybe we can tidy it up later. | ||
| * | Move getSunPos to Environment | Dan Goodliffe | 2024-09-20 |
| | | |||
| * | Add basic environment object | Dan Goodliffe | 2024-09-20 |
| Will hold world time/date, weather, location etc | |||
