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authorDan Goodliffe <dan@randomdan.homeip.net>2026-03-26 20:52:52 +0000
committerDan Goodliffe <dan@randomdan.homeip.net>2026-03-26 20:52:52 +0000
commit2e2d7d2a124ae912ee486f1fc11b578f93ba0dee (patch)
tree79deaf7736918b86472ddc2ac1e09c6270613e80 /game/environment.h
parentImprove light approximations in LightDirection (diff)
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Improve calculations of the amount and colour of ambient and directional sun light
Diffstat (limited to 'game/environment.h')
-rw-r--r--game/environment.h6
1 files changed, 4 insertions, 2 deletions
diff --git a/game/environment.h b/game/environment.h
index 6a2e1ad..271792f 100644
--- a/game/environment.h
+++ b/game/environment.h
@@ -11,9 +11,11 @@ public:
Environment();
void tick(TickDuration elapsed) override;
void render(const SceneRenderer &, const SceneProvider &) const;
- Direction2D getSunPos() const;
- static Direction2D getSunPos(const Direction2D position, const time_t time);
+ [[nodiscard]] Direction2D getSunPos() const;
+ [[nodiscard]] time_t getWorldTime() const;
+ [[nodiscard]] static Direction2D getSunPos(Direction2D position, time_t time);
private:
time_t worldTime;
+ glm::vec<2, Angle> earthPos;
};