| Commit message (Expand) | Author | Age |
* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
* | Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ... | Dan Goodliffe | 2023-03-04 |
* | Split Asset into its own file | Dan Goodliffe | 2023-03-03 |
* | Add ParseBase | Dan Goodliffe | 2023-03-02 |
* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
* | Remove to specify if the Selection pointer type is shared or not | Dan Goodliffe | 2023-02-28 |
* | Support for named colours in assets | Dan Goodliffe | 2023-02-27 |
* | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
* | Name new faces based on adjacent faces when extruding | Dan Goodliffe | 2023-02-25 |
* | Primitives add named faces | Dan Goodliffe | 2023-02-25 |
* | Add face name property and wrapper to add a named face | Dan Goodliffe | 2023-02-25 |
* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
* | Fixup MapByMember to work with shared or unique ptr | Dan Goodliffe | 2023-02-22 |
* | Move Appender in Persistence NS and simplify types | Dan Goodliffe | 2023-02-21 |
* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |
* | Support for loading objects, uses and model factories from an XML resource | Dan Goodliffe | 2023-02-21 |
* | Add missing override | Dan Goodliffe | 2023-02-21 |
* | Add support for smooth faces | Dan Goodliffe | 2023-02-16 |
* | Refactor so ModelFactoryMesh can define the smooth property on faces | Dan Goodliffe | 2023-02-16 |
* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |