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I Like Trains
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The I Like Trains game
Dan Goodliffe
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assetFactory
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Author
Age
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Remove more use of legacy types from asset factory
Dan Goodliffe
2024-01-01
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nodiscard in Asset factory mutation
Dan Goodliffe
2024-01-01
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Remove misleading power operator^ on vec2/3
Dan Goodliffe
2023-12-29
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Merge branch 'ints' into terrain
Dan Goodliffe
2023-11-26
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Switch to millimeters for spatial units
Dan Goodliffe
2023-11-15
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WIP typedefing just about everything else
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - sources
Dan Goodliffe
2023-11-09
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WIP typedefing all the things - headers
Dan Goodliffe
2023-11-07
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Reformat with new clang-format
Dan Goodliffe
2023-11-07
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Move OpenMesh/GLM compatibility structs to common place
Dan Goodliffe
2023-10-27
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Set vertex normals from AssImp data if available
Dan Goodliffe
2023-04-25
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Don't update face/vertex normals if normals were provided, simply use them as is
Dan Goodliffe
2023-04-25
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Allow setting a flag to say (vertex) normals have been provided
Dan Goodliffe
2023-04-25
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Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
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Pass texture fragment mapmode to texture atlas
Dan Goodliffe
2023-04-14
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Configure texture fragment mapmode from material
Dan Goodliffe
2023-04-14
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Create texture fragments from materials
Dan Goodliffe
2023-04-14
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Load texture images in Worker
Dan Goodliffe
2023-04-14
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Have texture packer search harder for a solution, stopping at the reported te...
Dan Goodliffe
2023-04-14
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Reduce texture size determined by packer if non-pot sizes are supported
Dan Goodliffe
2023-04-14
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Fix typo in name SceneCPtr
Dan Goodliffe
2023-04-13
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Use texture atlas for asset factory
Dan Goodliffe
2023-04-13
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Load assimp textures in parallel
Dan Goodliffe
2023-04-10
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First cut loading assets using assimp
Dan Goodliffe
2023-04-10
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Load texture fragment images as we go, make the image a member
Dan Goodliffe
2023-04-10
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One OpenMesh instance per top level Use in createMesh
Dan Goodliffe
2023-04-10
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Move remaining split/plane functions to use library
Dan Goodliffe
2023-04-09
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Start to factor out geometric place from face controller split
Dan Goodliffe
2023-04-09
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Simplify extruding
Dan Goodliffe
2023-04-08
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Remove no longer required getAdjacentFaceName
Dan Goodliffe
2023-04-08
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Generate extrusion face names from halfedge adjacent face names
Dan Goodliffe
2023-04-08
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Remember the name of the adjacent face of each halfedge of each named face
Dan Goodliffe
2023-04-08
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Extend face controller to support splitting a face along a plane
Dan Goodliffe
2023-04-07
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Apply styles in first loop over controlled faces
Dan Goodliffe
2023-03-21
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Move smooth property into Style and make it optional
Dan Goodliffe
2023-03-20
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Slightly tidier FaceController? It's still a mess
Dan Goodliffe
2023-03-20
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Support applying a single face controller to multiple faces
Dan Goodliffe
2023-03-20
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Fix left/right swap of cuboid face names
Dan Goodliffe
2023-03-20
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Fix some name shadowing in FaceController
Dan Goodliffe
2023-03-20
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Use OpenMesh built-in to calculate face centre
Dan Goodliffe
2023-03-19
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Dedupe vertices during asset factory mesh build
Dan Goodliffe
2023-03-19
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Add aggregrate constructor to TexturePacker::Area as required
Dan Goodliffe
2023-03-19
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Use halfedge for texture coordinates
Dan Goodliffe
2023-03-18
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Use indices instead of triangulation
Dan Goodliffe
2023-03-18
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Fix texture packer return value so positions match inputs
Dan Goodliffe
2023-03-17
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Simplify calculation of texture position fraction
Dan Goodliffe
2023-03-16
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Populate super texture with fragments
Dan Goodliffe
2023-03-15
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Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
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