| Commit message (Expand) | Author | Age |
* | Further template maths functions | Dan Goodliffe | 2024-10-21 |
* | Move lots of maths helpers to inline, constexpr, templates | Dan Goodliffe | 2024-10-20 |
* | Don't create lots of unnecessary tmps | Dan Goodliffe | 2024-08-18 |
* | Don't set face material on each vertex index pass | Dan Goodliffe | 2024-08-18 |
* | Un-const to allow move, no nvro here | Dan Goodliffe | 2024-06-25 |
* | Tidy many stringy messes with std::format | Dan Goodliffe | 2024-06-04 |
* | Remove unrequired includes | Dan Goodliffe | 2024-06-04 |
* | Fix accumulator parameter type for pass-thru in AssetFactory::loadAll | Dan Goodliffe | 2024-06-04 |
* | Remove fscanf and fixed buffers from AssetFactory::parseX11RGB | Dan Goodliffe | 2024-06-04 |
* | Avoid pointer arithmetic AssetFactory::parseColour | Dan Goodliffe | 2024-06-03 |
* | Remove conflicting glm::vec operators | Dan Goodliffe | 2024-06-01 |
* | Remove abuse of std::adjacent_find from cylinder | Dan Goodliffe | 2024-05-25 |
* | 3D relative scaling in asset factory | Dan Goodliffe | 2024-01-27 |
* | Template Ray on position type | Dan Goodliffe | 2024-01-07 |
* | Template GeometicPlane on Position type | Dan Goodliffe | 2024-01-05 |
* | Remove more use of legacy types from asset factory | Dan Goodliffe | 2024-01-01 |
* | nodiscard in Asset factory mutation | Dan Goodliffe | 2024-01-01 |
* | Remove misleading power operator^ on vec2/3 | Dan Goodliffe | 2023-12-29 |
* | Merge branch 'ints' into terrain | Dan Goodliffe | 2023-11-26 |
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| * | Switch to millimeters for spatial units | Dan Goodliffe | 2023-11-15 |
| * | WIP typedefing just about everything else | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - sources | Dan Goodliffe | 2023-11-09 |
| * | WIP typedefing all the things - headers | Dan Goodliffe | 2023-11-07 |
| * | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | | Move OpenMesh/GLM compatibility structs to common place | Dan Goodliffe | 2023-10-27 |
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* | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Set vertex normals from AssImp data if available | Dan Goodliffe | 2023-04-25 |
* | Don't update face/vertex normals if normals were provided, simply use them as is | Dan Goodliffe | 2023-04-25 |
* | Allow setting a flag to say (vertex) normals have been provided | Dan Goodliffe | 2023-04-25 |
* | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
* | Pass texture fragment mapmode to texture atlas | Dan Goodliffe | 2023-04-14 |
* | Configure texture fragment mapmode from material | Dan Goodliffe | 2023-04-14 |
* | Create texture fragments from materials | Dan Goodliffe | 2023-04-14 |
* | Load texture images in Worker | Dan Goodliffe | 2023-04-14 |
* | Have texture packer search harder for a solution, stopping at the reported te... | Dan Goodliffe | 2023-04-14 |
* | Reduce texture size determined by packer if non-pot sizes are supported | Dan Goodliffe | 2023-04-14 |
* | Fix typo in name SceneCPtr | Dan Goodliffe | 2023-04-13 |
* | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
* | Load assimp textures in parallel | Dan Goodliffe | 2023-04-10 |
* | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
* | Load texture fragment images as we go, make the image a member | Dan Goodliffe | 2023-04-10 |
* | One OpenMesh instance per top level Use in createMesh | Dan Goodliffe | 2023-04-10 |
* | Move remaining split/plane functions to use library | Dan Goodliffe | 2023-04-09 |
* | Start to factor out geometric place from face controller split | Dan Goodliffe | 2023-04-09 |
* | Simplify extruding | Dan Goodliffe | 2023-04-08 |
* | Remove no longer required getAdjacentFaceName | Dan Goodliffe | 2023-04-08 |
* | Generate extrusion face names from halfedge adjacent face names | Dan Goodliffe | 2023-04-08 |
* | Remember the name of the adjacent face of each halfedge of each named face | Dan Goodliffe | 2023-04-08 |
* | Extend face controller to support splitting a face along a plane | Dan Goodliffe | 2023-04-07 |