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Commit message (Expand)AuthorAge
* nodiscard in Asset factory mutationDan Goodliffe2024-01-01
* Remove misleading power operator^ on vec2/3Dan Goodliffe2023-12-29
* Merge branch 'ints' into terrainDan Goodliffe2023-11-26
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| * Switch to millimeters for spatial unitsDan Goodliffe2023-11-15
| * WIP typedefing just about everything elseDan Goodliffe2023-11-09
| * WIP typedefing all the things - sourcesDan Goodliffe2023-11-09
| * WIP typedefing all the things - headersDan Goodliffe2023-11-07
| * Reformat with new clang-formatDan Goodliffe2023-11-07
* | Move OpenMesh/GLM compatibility structs to common placeDan Goodliffe2023-10-27
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* Swap GLEW for more modern gladDan Goodliffe2023-05-28
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Set vertex normals from AssImp data if availableDan Goodliffe2023-04-25
* Don't update face/vertex normals if normals were provided, simply use them as isDan Goodliffe2023-04-25
* Allow setting a flag to say (vertex) normals have been providedDan Goodliffe2023-04-25
* Load all assets in red dir with asset factoryDan Goodliffe2023-04-14
* Pass texture fragment mapmode to texture atlasDan Goodliffe2023-04-14
* Configure texture fragment mapmode from materialDan Goodliffe2023-04-14
* Create texture fragments from materialsDan Goodliffe2023-04-14
* Load texture images in WorkerDan Goodliffe2023-04-14
* Have texture packer search harder for a solution, stopping at the reported te...Dan Goodliffe2023-04-14
* Reduce texture size determined by packer if non-pot sizes are supportedDan Goodliffe2023-04-14
* Fix typo in name SceneCPtrDan Goodliffe2023-04-13
* Use texture atlas for asset factoryDan Goodliffe2023-04-13
* Load assimp textures in parallelDan Goodliffe2023-04-10
* First cut loading assets using assimpDan Goodliffe2023-04-10
* Load texture fragment images as we go, make the image a memberDan Goodliffe2023-04-10
* One OpenMesh instance per top level Use in createMeshDan Goodliffe2023-04-10
* Move remaining split/plane functions to use libraryDan Goodliffe2023-04-09
* Start to factor out geometric place from face controller splitDan Goodliffe2023-04-09
* Simplify extrudingDan Goodliffe2023-04-08
* Remove no longer required getAdjacentFaceNameDan Goodliffe2023-04-08
* Generate extrusion face names from halfedge adjacent face namesDan Goodliffe2023-04-08
* Remember the name of the adjacent face of each halfedge of each named faceDan Goodliffe2023-04-08
* Extend face controller to support splitting a face along a planeDan Goodliffe2023-04-07
* Apply styles in first loop over controlled facesDan Goodliffe2023-03-21
* Move smooth property into Style and make it optionalDan Goodliffe2023-03-20
* Slightly tidier FaceController? It's still a messDan Goodliffe2023-03-20
* Support applying a single face controller to multiple facesDan Goodliffe2023-03-20
* Fix left/right swap of cuboid face namesDan Goodliffe2023-03-20
* Fix some name shadowing in FaceControllerDan Goodliffe2023-03-20
* Use OpenMesh built-in to calculate face centreDan Goodliffe2023-03-19
* Dedupe vertices during asset factory mesh buildDan Goodliffe2023-03-19
* Add aggregrate constructor to TexturePacker::Area as requiredDan Goodliffe2023-03-19
* Use halfedge for texture coordinatesDan Goodliffe2023-03-18
* Use indices instead of triangulationDan Goodliffe2023-03-18
* Fix texture packer return value so positions match inputsDan Goodliffe2023-03-17
* Simplify calculation of texture position fractionDan Goodliffe2023-03-16
* Populate super texture with fragmentsDan Goodliffe2023-03-15
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
* Dedupe applying style to a faceDan Goodliffe2023-03-12