| Commit message (Expand) | Author | Age |
* | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
* | Pass texture fragment mapmode to texture atlas | Dan Goodliffe | 2023-04-14 |
* | Configure texture fragment mapmode from material | Dan Goodliffe | 2023-04-14 |
* | Create texture fragments from materials | Dan Goodliffe | 2023-04-14 |
* | Load texture images in Worker | Dan Goodliffe | 2023-04-14 |
* | Have texture packer search harder for a solution, stopping at the reported te... | Dan Goodliffe | 2023-04-14 |
* | Reduce texture size determined by packer if non-pot sizes are supported | Dan Goodliffe | 2023-04-14 |
* | Fix typo in name SceneCPtr | Dan Goodliffe | 2023-04-13 |
* | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
* | Load assimp textures in parallel | Dan Goodliffe | 2023-04-10 |
* | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
* | Load texture fragment images as we go, make the image a member | Dan Goodliffe | 2023-04-10 |
* | One OpenMesh instance per top level Use in createMesh | Dan Goodliffe | 2023-04-10 |
* | Move remaining split/plane functions to use library | Dan Goodliffe | 2023-04-09 |
* | Start to factor out geometric place from face controller split | Dan Goodliffe | 2023-04-09 |
* | Simplify extruding | Dan Goodliffe | 2023-04-08 |
* | Remove no longer required getAdjacentFaceName | Dan Goodliffe | 2023-04-08 |
* | Generate extrusion face names from halfedge adjacent face names | Dan Goodliffe | 2023-04-08 |
* | Remember the name of the adjacent face of each halfedge of each named face | Dan Goodliffe | 2023-04-08 |
* | Extend face controller to support splitting a face along a plane | Dan Goodliffe | 2023-04-07 |
* | Apply styles in first loop over controlled faces | Dan Goodliffe | 2023-03-21 |
* | Move smooth property into Style and make it optional | Dan Goodliffe | 2023-03-20 |
* | Slightly tidier FaceController? It's still a mess | Dan Goodliffe | 2023-03-20 |
* | Support applying a single face controller to multiple faces | Dan Goodliffe | 2023-03-20 |
* | Fix left/right swap of cuboid face names | Dan Goodliffe | 2023-03-20 |
* | Fix some name shadowing in FaceController | Dan Goodliffe | 2023-03-20 |
* | Use OpenMesh built-in to calculate face centre | Dan Goodliffe | 2023-03-19 |
* | Dedupe vertices during asset factory mesh build | Dan Goodliffe | 2023-03-19 |
* | Add aggregrate constructor to TexturePacker::Area as required | Dan Goodliffe | 2023-03-19 |
* | Use halfedge for texture coordinates | Dan Goodliffe | 2023-03-18 |
* | Use indices instead of triangulation | Dan Goodliffe | 2023-03-18 |
* | Fix texture packer return value so positions match inputs | Dan Goodliffe | 2023-03-17 |
* | Simplify calculation of texture position fraction | Dan Goodliffe | 2023-03-16 |
* | Populate super texture with fragments | Dan Goodliffe | 2023-03-15 |
* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
* | Dedupe applying style to a face | Dan Goodliffe | 2023-03-12 |
* | Dedupe looking up the style stack for colour | Dan Goodliffe | 2023-03-12 |
* | Support loading texture references into faces | Dan Goodliffe | 2023-03-12 |
* | Support loading references to texture fragments | Dan Goodliffe | 2023-03-12 |
* | Initial version of texture packer | Dan Goodliffe | 2023-03-11 |
* | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... | Dan Goodliffe | 2023-03-10 |
* | Mutation persists its own members | Dan Goodliffe | 2023-03-10 |
* | Rewrite asset factory cylinder generator | Dan Goodliffe | 2023-03-09 |
* | Make add_namedFace a thin template wrapper | Dan Goodliffe | 2023-03-09 |
* | Refactor of asset factory to address mutation/face controller logic | Dan Goodliffe | 2023-03-09 |
* | Support and load factory asset directly into a RailVehicleClass instance | Dan Goodliffe | 2023-03-04 |
* | Add Asset helpers to construct OpenGL ready meshes from Asset Factory meshes ... | Dan Goodliffe | 2023-03-04 |
* | Split Asset into its own file | Dan Goodliffe | 2023-03-03 |
* | Add ParseBase | Dan Goodliffe | 2023-03-02 |
* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |