Commit message (Expand) | Author | Age | |
---|---|---|---|
* | 3D relative scaling in asset factory | Dan Goodliffe | 2024-01-27 |
* | Reformat with new clang-format | Dan Goodliffe | 2023-11-07 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... | Dan Goodliffe | 2023-03-10 |
* | Mutation persists its own members | Dan Goodliffe | 2023-03-10 |
* | Refactor of asset factory to address mutation/face controller logic | Dan Goodliffe | 2023-03-09 |
* | Add ParseBase | Dan Goodliffe | 2023-03-02 |
* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |
* | Support for loading objects, uses and model factories from an XML resource | Dan Goodliffe | 2023-02-21 |
* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |