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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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path:
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assetFactory
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use.cpp
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Author
Age
*
Remove conflicting glm::vec operators
Dan Goodliffe
2024-06-01
*
3D relative scaling in asset factory
Dan Goodliffe
2024-01-27
*
Reformat with new clang-format
Dan Goodliffe
2023-11-07
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ...
Dan Goodliffe
2023-03-10
*
Mutation persists its own members
Dan Goodliffe
2023-03-10
*
Refactor of asset factory to address mutation/face controller logic
Dan Goodliffe
2023-03-09
*
Add ParseBase
Dan Goodliffe
2023-03-02
*
Parse colour values as they're read
Dan Goodliffe
2023-03-02
*
Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
*
Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
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Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21
*
Support for loading objects, uses and model factories from an XML resource
Dan Goodliffe
2023-02-21
*
First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15