| Commit message (Collapse) | Author | Age |
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This calls Vertex::== far too many times, but it's not (yet) enough to be a problem
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More unique than vertex as it is also per face, allowing for a different texture on adjacent faces
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Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey
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Fixes issue where face controller extrusions applied to a rotated or
scaled mesh would be applied incorrectly. Now we create the mesh at the
origin, deform it as required (scale), apply face controllers and
finally relocate it as required (position and rotation). A relative
level of detail is cascade into the generation for shapes like cylinder,
which generate fewer faces for small objects.
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Updates colours in sample model.
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Requires temporary change to the fragment shader to hardcode some visible colour to the model
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