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path: root/assetFactory/faceController.cpp
Commit message (Collapse)AuthorAge
* Support applying a single face controller to multiple facesDan Goodliffe2023-03-20
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* Fix some name shadowing in FaceControllerDan Goodliffe2023-03-20
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* Use OpenMesh built-in to calculate face centreDan Goodliffe2023-03-19
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* Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ↵Dan Goodliffe2023-03-10
| | | | | | custom vector_traits implementation Simplify code previously messy as a result of the original hack.
* Mutation persists its own membersDan Goodliffe2023-03-10
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* Name new faces based on adjacent faces when extrudingDan Goodliffe2023-02-25
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* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
| | | | Updates colours in sample model.
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
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* Add support for smooth facesDan Goodliffe2023-02-16
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* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16
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* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15
Requires temporary change to the fragment shader to hardcode some visible colour to the model