Commit message (Collapse) | Author | Age | |
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* | Apply styles in first loop over controlled faces | Dan Goodliffe | 2023-03-21 |
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* | Move smooth property into Style and make it optional | Dan Goodliffe | 2023-03-20 |
| | | | | This allows it to cascade down as faces are created and also be overridden as required | ||
* | Slightly tidier FaceController? It's still a mess | Dan Goodliffe | 2023-03-20 |
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* | Support applying a single face controller to multiple faces | Dan Goodliffe | 2023-03-20 |
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* | Fix some name shadowing in FaceController | Dan Goodliffe | 2023-03-20 |
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* | Use OpenMesh built-in to calculate face centre | Dan Goodliffe | 2023-03-19 |
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* | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ↵ | Dan Goodliffe | 2023-03-10 |
| | | | | | | custom vector_traits implementation Simplify code previously messy as a result of the original hack. | ||
* | Mutation persists its own members | Dan Goodliffe | 2023-03-10 |
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* | Name new faces based on adjacent faces when extruding | Dan Goodliffe | 2023-02-25 |
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* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
| | | | | Updates colours in sample model. | ||
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
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* | Add support for smooth faces | Dan Goodliffe | 2023-02-16 |
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* | Refactor so ModelFactoryMesh can define the smooth property on faces | Dan Goodliffe | 2023-02-16 |
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* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |
Requires temporary change to the fragment shader to hardcode some visible colour to the model |