summaryrefslogtreecommitdiff
path: root/assetFactory/faceController.cpp
Commit message (Collapse)AuthorAge
* Remove no longer required getAdjacentFaceNameDan Goodliffe2023-04-08
|
* Generate extrusion face names from halfedge adjacent face namesDan Goodliffe2023-04-08
|
* Extend face controller to support splitting a face along a planeDan Goodliffe2023-04-07
| | | | Individual parts of the splits faces can then be styled separately
* Apply styles in first loop over controlled facesDan Goodliffe2023-03-21
|
* Move smooth property into Style and make it optionalDan Goodliffe2023-03-20
| | | | This allows it to cascade down as faces are created and also be overridden as required
* Slightly tidier FaceController? It's still a messDan Goodliffe2023-03-20
|
* Support applying a single face controller to multiple facesDan Goodliffe2023-03-20
|
* Fix some name shadowing in FaceControllerDan Goodliffe2023-03-20
|
* Use OpenMesh built-in to calculate face centreDan Goodliffe2023-03-19
|
* Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ↵Dan Goodliffe2023-03-10
| | | | | | custom vector_traits implementation Simplify code previously messy as a result of the original hack.
* Mutation persists its own membersDan Goodliffe2023-03-10
|
* Name new faces based on adjacent faces when extrudingDan Goodliffe2023-02-25
|
* Support for recursive colouring of asset factory facesDan Goodliffe2023-02-24
| | | | Updates colours in sample model.
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
|
* Add support for smooth facesDan Goodliffe2023-02-16
|
* Refactor so ModelFactoryMesh can define the smooth property on facesDan Goodliffe2023-02-16
|
* First cut of the model factory and the hardcoded Brush 47 modelDan Goodliffe2023-02-15
Requires temporary change to the fragment shader to hardcode some visible colour to the model