Commit message (Expand) | Author | Age | |
---|---|---|---|
* | Support applying a single face controller to multiple faces | Dan Goodliffe | 2023-03-20 |
* | Fix some name shadowing in FaceController | Dan Goodliffe | 2023-03-20 |
* | Use OpenMesh built-in to calculate face centre | Dan Goodliffe | 2023-03-19 |
* | Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ... | Dan Goodliffe | 2023-03-10 |
* | Mutation persists its own members | Dan Goodliffe | 2023-03-10 |
* | Name new faces based on adjacent faces when extruding | Dan Goodliffe | 2023-02-25 |
* | Support for recursive colouring of asset factory faces | Dan Goodliffe | 2023-02-24 |
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
* | Add support for smooth faces | Dan Goodliffe | 2023-02-16 |
* | Refactor so ModelFactoryMesh can define the smooth property on faces | Dan Goodliffe | 2023-02-16 |
* | First cut of the model factory and the hardcoded Brush 47 model | Dan Goodliffe | 2023-02-15 |