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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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assetFactory
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faceController.cpp
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Author
Age
*
Remove conflicting glm::vec operators
Dan Goodliffe
2024-06-01
*
Template Ray on position type
Dan Goodliffe
2024-01-07
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Move remaining split/plane functions to use library
Dan Goodliffe
2023-04-09
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Start to factor out geometric place from face controller split
Dan Goodliffe
2023-04-09
*
Simplify extruding
Dan Goodliffe
2023-04-08
*
Remove no longer required getAdjacentFaceName
Dan Goodliffe
2023-04-08
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Generate extrusion face names from halfedge adjacent face names
Dan Goodliffe
2023-04-08
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Extend face controller to support splitting a face along a plane
Dan Goodliffe
2023-04-07
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Apply styles in first loop over controlled faces
Dan Goodliffe
2023-03-21
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Move smooth property into Style and make it optional
Dan Goodliffe
2023-03-20
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Slightly tidier FaceController? It's still a mess
Dan Goodliffe
2023-03-20
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Support applying a single face controller to multiple faces
Dan Goodliffe
2023-03-20
*
Fix some name shadowing in FaceController
Dan Goodliffe
2023-03-20
*
Use OpenMesh built-in to calculate face centre
Dan Goodliffe
2023-03-19
*
Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ...
Dan Goodliffe
2023-03-10
*
Mutation persists its own members
Dan Goodliffe
2023-03-10
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Name new faces based on adjacent faces when extruding
Dan Goodliffe
2023-02-25
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Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
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Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
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Add support for smooth faces
Dan Goodliffe
2023-02-16
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Refactor so ModelFactoryMesh can define the smooth property on faces
Dan Goodliffe
2023-02-16
*
First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15