index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
assetFactory
/
faceController.cpp
Commit message (
Expand
)
Author
Age
*
Remove no longer required getAdjacentFaceName
Dan Goodliffe
2023-04-08
*
Generate extrusion face names from halfedge adjacent face names
Dan Goodliffe
2023-04-08
*
Extend face controller to support splitting a face along a plane
Dan Goodliffe
2023-04-07
*
Apply styles in first loop over controlled faces
Dan Goodliffe
2023-03-21
*
Move smooth property into Style and make it optional
Dan Goodliffe
2023-03-20
*
Slightly tidier FaceController? It's still a mess
Dan Goodliffe
2023-03-20
*
Support applying a single face controller to multiple faces
Dan Goodliffe
2023-03-20
*
Fix some name shadowing in FaceController
Dan Goodliffe
2023-03-20
*
Use OpenMesh built-in to calculate face centre
Dan Goodliffe
2023-03-19
*
Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a ...
Dan Goodliffe
2023-03-10
*
Mutation persists its own members
Dan Goodliffe
2023-03-10
*
Name new faces based on adjacent faces when extruding
Dan Goodliffe
2023-02-25
*
Support for recursive colouring of asset factory faces
Dan Goodliffe
2023-02-24
*
Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
*
Add support for smooth faces
Dan Goodliffe
2023-02-16
*
Refactor so ModelFactoryMesh can define the smooth property on faces
Dan Goodliffe
2023-02-16
*
First cut of the model factory and the hardcoded Brush 47 model
Dan Goodliffe
2023-02-15