| Commit message (Collapse) | Author | Age |
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custom vector_traits implementation
Simplify code previously messy as a result of the original hack.
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Fixes duplication of sincos to get circumference and vertex duplication breaking smooth edge
shading.
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Fixes issue where face controller extrusions applied to a rotated or
scaled mesh would be applied incorrectly. Now we create the mesh at the
origin, deform it as required (scale), apply face controllers and
finally relocate it as required (position and rotation). A relative
level of detail is cascade into the generation for shapes like cylinder,
which generate fewer faces for small objects.
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Requires temporary change to the fragment shader to hardcode some visible colour to the model
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