diff options
author | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-10 01:41:19 +0000 |
---|---|---|
committer | Dan Goodliffe <dan@randomdan.homeip.net> | 2023-03-10 01:41:19 +0000 |
commit | d9a0bcf532a44e94f11f23b910d117ec41c92ec8 (patch) | |
tree | b988ce38d48de9ecf87d57bddabc397edeebfff3 /assetFactory/cylinder.cpp | |
parent | Inplace operator%= for vec3/mat4 mutation (diff) | |
download | ilt-d9a0bcf532a44e94f11f23b910d117ec41c92ec8.tar.bz2 ilt-d9a0bcf532a44e94f11f23b910d117ec41c92ec8.tar.xz ilt-d9a0bcf532a44e94f11f23b910d117ec41c92ec8.zip |
Swap messy glmvec wrapper for OpenMesh Point/Normal with real glm::vec and a custom vector_traits implementation
Simplify code previously messy as a result of the original hack.
Diffstat (limited to 'assetFactory/cylinder.cpp')
-rw-r--r-- | assetFactory/cylinder.cpp | 6 |
1 files changed, 3 insertions, 3 deletions
diff --git a/assetFactory/cylinder.cpp b/assetFactory/cylinder.cpp index 0803369..7d22e36 100644 --- a/assetFactory/cylinder.cpp +++ b/assetFactory/cylinder.cpp @@ -19,7 +19,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const // Generate bottom face vertices std::vector<OpenMesh::VertexHandle> bottom(P); std::transform(circumference.begin(), circumference.end(), bottom.begin(), [&mesh](const auto & xy) { - return mesh.add_vertex({xy.x, xy.y, 0.f}); + return mesh.add_vertex(xy ^ 0.f); }); surface.insert(mesh.add_namedFace("bottom", bottom)); } @@ -27,7 +27,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const // Generate top face vertices std::vector<OpenMesh::VertexHandle> top(P); std::transform(circumference.rbegin(), circumference.rend(), top.begin(), [&mesh](const auto & xy) { - return mesh.add_vertex({xy.x, xy.y, 1.f}); + return mesh.add_vertex(xy ^ 1); }); surface.insert(mesh.add_namedFace("top", top)); } @@ -35,7 +35,7 @@ Cylinder::createMesh(ModelFactoryMesh & mesh, float lodf) const // Generate edge vertices std::vector<std::pair<OpenMesh::VertexHandle, OpenMesh::VertexHandle>> edge(P + 1); std::transform(circumference.begin(), circumference.end(), edge.begin(), [&mesh](const auto & xy) { - return std::make_pair(mesh.add_vertex({xy.x, xy.y, 0.f}), mesh.add_vertex({xy.x, xy.y, 1.f})); + return std::make_pair(mesh.add_vertex(xy ^ 0), mesh.add_vertex(xy ^ 1)); }); // Wrap around edge.back() = edge.front(); |