Commit message (Collapse) | Author | Age | |
---|---|---|---|
* | Remove unrequired includes | Dan Goodliffe | 2024-06-04 |
| | |||
* | Fix accumulator parameter type for pass-thru in AssetFactory::loadAll | Dan Goodliffe | 2024-06-04 |
| | |||
* | Remove fscanf and fixed buffers from AssetFactory::parseX11RGB | Dan Goodliffe | 2024-06-04 |
| | |||
* | Avoid pointer arithmetic AssetFactory::parseColour | Dan Goodliffe | 2024-06-03 |
| | |||
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
| | | | | Half of them acquired a .cpp part anyway | ||
* | Load all assets in red dir with asset factory | Dan Goodliffe | 2023-04-14 |
| | |||
* | Pass texture fragment mapmode to texture atlas | Dan Goodliffe | 2023-04-14 |
| | |||
* | Load texture images in Worker | Dan Goodliffe | 2023-04-14 |
| | |||
* | Use texture atlas for asset factory | Dan Goodliffe | 2023-04-13 |
| | |||
* | First cut loading assets using assimp | Dan Goodliffe | 2023-04-10 |
| | | | | This is far from perfect, specifically the created texture atlas is not compatibile with wrapping texture UVs | ||
* | Load texture fragment images as we go, make the image a member | Dan Goodliffe | 2023-04-10 |
| | |||
* | Simplify calculation of texture position fraction | Dan Goodliffe | 2023-03-16 |
| | |||
* | Populate super texture with fragments | Dan Goodliffe | 2023-03-15 |
| | | | | | This is kinda buggy due to TexturePacker sorting its input array and the client having no idea the order of the results. | ||
* | Support creating a super texture from fragments | Dan Goodliffe | 2023-03-14 |
| | | | | Currently makes wild assumptions about vertices and doesn't actually populate the texture, it's just grey | ||
* | Support loading references to texture fragments | Dan Goodliffe | 2023-03-12 |
| | |||
* | Split Asset into its own file | Dan Goodliffe | 2023-03-03 |
| | |||
* | Add ParseBase | Dan Goodliffe | 2023-03-02 |
| | | | | Acts as a base class for persistence parser, encompasses the parse stack and manages shared objects | ||
* | Parse colour values as they're read | Dan Goodliffe | 2023-03-02 |
| | |||
* | Load the X11 RGB colour definitions into a map | Dan Goodliffe | 2023-02-27 |
| | |||
* | Implement loading asset, mesh and face definitions | Dan Goodliffe | 2023-02-22 |
| | |||
* | Fixup MapByMember to work with shared or unique ptr | Dan Goodliffe | 2023-02-22 |
| | |||
* | Rename ModelFactory to AssetFactory | Dan Goodliffe | 2023-02-21 |