index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
assetFactory
/
assetFactory.cpp
Commit message (
Expand
)
Author
Age
*
Pass texture fragment mapmode to texture atlas
Dan Goodliffe
2023-04-14
*
Load texture images in Worker
Dan Goodliffe
2023-04-14
*
Use texture atlas for asset factory
Dan Goodliffe
2023-04-13
*
First cut loading assets using assimp
Dan Goodliffe
2023-04-10
*
Load texture fragment images as we go, make the image a member
Dan Goodliffe
2023-04-10
*
Simplify calculation of texture position fraction
Dan Goodliffe
2023-03-16
*
Populate super texture with fragments
Dan Goodliffe
2023-03-15
*
Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
*
Support loading references to texture fragments
Dan Goodliffe
2023-03-12
*
Split Asset into its own file
Dan Goodliffe
2023-03-03
*
Add ParseBase
Dan Goodliffe
2023-03-02
*
Parse colour values as they're read
Dan Goodliffe
2023-03-02
*
Load the X11 RGB colour definitions into a map
Dan Goodliffe
2023-02-27
*
Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
*
Fixup MapByMember to work with shared or unique ptr
Dan Goodliffe
2023-02-22
*
Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21