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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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assetFactory
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assetFactory.cpp
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Author
Age
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Remove unrequired includes
Dan Goodliffe
2024-06-04
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Fix accumulator parameter type for pass-thru in AssetFactory::loadAll
Dan Goodliffe
2024-06-04
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Remove fscanf and fixed buffers from AssetFactory::parseX11RGB
Dan Goodliffe
2024-06-04
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Avoid pointer arithmetic AssetFactory::parseColour
Dan Goodliffe
2024-06-03
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Load all assets in red dir with asset factory
Dan Goodliffe
2023-04-14
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Pass texture fragment mapmode to texture atlas
Dan Goodliffe
2023-04-14
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Load texture images in Worker
Dan Goodliffe
2023-04-14
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Use texture atlas for asset factory
Dan Goodliffe
2023-04-13
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First cut loading assets using assimp
Dan Goodliffe
2023-04-10
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Load texture fragment images as we go, make the image a member
Dan Goodliffe
2023-04-10
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Simplify calculation of texture position fraction
Dan Goodliffe
2023-03-16
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Populate super texture with fragments
Dan Goodliffe
2023-03-15
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Support creating a super texture from fragments
Dan Goodliffe
2023-03-14
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Support loading references to texture fragments
Dan Goodliffe
2023-03-12
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Split Asset into its own file
Dan Goodliffe
2023-03-03
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Add ParseBase
Dan Goodliffe
2023-03-02
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Parse colour values as they're read
Dan Goodliffe
2023-03-02
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Load the X11 RGB colour definitions into a map
Dan Goodliffe
2023-02-27
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Implement loading asset, mesh and face definitions
Dan Goodliffe
2023-02-22
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Fixup MapByMember to work with shared or unique ptr
Dan Goodliffe
2023-02-22
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Rename ModelFactory to AssetFactory
Dan Goodliffe
2023-02-21