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path: root/assetFactory/assetFactory.cpp
Commit message (Expand)AuthorAge
* Remove fscanf and fixed buffers from AssetFactory::parseX11RGBDan Goodliffe2024-06-04
* Avoid pointer arithmetic AssetFactory::parseColourDan Goodliffe2024-06-03
* Drop .hpp for header only thingsDan Goodliffe2023-04-29
* Load all assets in red dir with asset factoryDan Goodliffe2023-04-14
* Pass texture fragment mapmode to texture atlasDan Goodliffe2023-04-14
* Load texture images in WorkerDan Goodliffe2023-04-14
* Use texture atlas for asset factoryDan Goodliffe2023-04-13
* First cut loading assets using assimpDan Goodliffe2023-04-10
* Load texture fragment images as we go, make the image a memberDan Goodliffe2023-04-10
* Simplify calculation of texture position fractionDan Goodliffe2023-03-16
* Populate super texture with fragmentsDan Goodliffe2023-03-15
* Support creating a super texture from fragmentsDan Goodliffe2023-03-14
* Support loading references to texture fragmentsDan Goodliffe2023-03-12
* Split Asset into its own fileDan Goodliffe2023-03-03
* Add ParseBaseDan Goodliffe2023-03-02
* Parse colour values as they're readDan Goodliffe2023-03-02
* Load the X11 RGB colour definitions into a mapDan Goodliffe2023-02-27
* Implement loading asset, mesh and face definitionsDan Goodliffe2023-02-22
* Fixup MapByMember to work with shared or unique ptrDan Goodliffe2023-02-22
* Rename ModelFactory to AssetFactoryDan Goodliffe2023-02-21