Commit message (Expand) | Author | Age | |
---|---|---|---|
* | m4 based GLSL embedding | Dan Goodliffe | 2021-02-20 |
* | Test run depends on resources | Dan Goodliffe | 2021-02-14 |
* | New .obj parser, packer, mesher | Dan Goodliffe | 2021-02-13 |
* | Add flex support to root | Dan Goodliffe | 2021-02-12 |
* | Initial commit generating some basic rail network | Dan Goodliffe | 2021-02-05 |
* | Add some tests over collection | Dan Goodliffe | 2021-02-04 |
* | Split into main app and library the rest for testing | Dan Goodliffe | 2021-02-04 |
* | Big tidy up of shader wrapper | Dan Goodliffe | 2021-01-24 |
* | Add basic work and worker thread pool | Dan Goodliffe | 2021-01-19 |
* | Factor to support worlds, objects, windows etc | Dan Goodliffe | 2021-01-18 |
* | Big reshuffle | Dan Goodliffe | 2021-01-17 |
* | First cut modernizing and sanitizing | Dan Goodliffe | 2021-01-17 |
* | Initial commit | Dan Goodliffe | 2021-01-16 |