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path: root/Jamroot.jam
Commit message (Expand)AuthorAge
* Mark main rule as always, so we can always launch itDan Goodliffe2023-05-24
* Support for tessellation shadersDan Goodliffe2023-05-09
* Remove the old .obj load, assets and supporting stuffDan Goodliffe2023-04-14
* Split out the glsl embedding jam rulesDan Goodliffe2023-04-11
* Include assimp libraryDan Goodliffe2023-04-09
* Globally enable GLM vector swizzlesDan Goodliffe2023-03-14
* Add SAXParse base classDan Goodliffe2023-02-21
* Add OpenMeshCore libraryDan Goodliffe2023-02-15
* Add geometry shader support to build systemDan Goodliffe2022-11-23
* Move -Wold-style-cast to gcc only list, clang triggers in some SDL headersDan Goodliffe2022-10-22
* Disable warnings on generated/wrapper codeDan Goodliffe2022-10-02
* Enable all cppchecks, no further fixes neededDan Goodliffe2022-08-21
* Configure cppcheck librariesDan Goodliffe2022-01-13
* First iteration with font/text supportDan Goodliffe2022-01-01
* Simpler testing ruleDan Goodliffe2021-12-18
* Profile build should be lto tooDan Goodliffe2021-12-18
* GCC 11 now defaultDan Goodliffe2021-12-04
* Fix up all remaining warningsDan Goodliffe2021-11-28
* Enable all Jason Turner recommended warningsDan Goodliffe2021-11-26
* Don't run the app by defaultDan Goodliffe2021-11-26
* Don't build the application into the libraryDan Goodliffe2021-11-26
* Compile generated/external code as releaseDan Goodliffe2021-11-26
* Include stb directlyDan Goodliffe2021-11-25
* Always build ilt library sharedDan Goodliffe2021-11-25
* Second swing persistanceDan Goodliffe2021-11-07
* Bump GCC versionDan Goodliffe2021-11-07
* Bump to release GCC versionDan Goodliffe2021-05-01
* Add coverage variantDan Goodliffe2021-03-02
* Move utility to libDan Goodliffe2021-02-28
* Bump GCC versionDan Goodliffe2021-02-27
* Enable pedantic warningsDan Goodliffe2021-02-21
* m4 based GLSL embeddingDan Goodliffe2021-02-20
* Test run depends on resourcesDan Goodliffe2021-02-14
* New .obj parser, packer, mesherDan Goodliffe2021-02-13
* Add flex support to rootDan Goodliffe2021-02-12
* Initial commit generating some basic rail networkDan Goodliffe2021-02-05
* Add some tests over collectionDan Goodliffe2021-02-04
* Split into main app and library the rest for testingDan Goodliffe2021-02-04
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
* Add basic work and worker thread poolDan Goodliffe2021-01-19
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
* Big reshuffleDan Goodliffe2021-01-17
* First cut modernizing and sanitizingDan Goodliffe2021-01-17
* Initial commitDan Goodliffe2021-01-16