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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Jamroot.jam
Commit message (
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Author
Age
*
Define GLM_ENABLE_EXPERIMENTAL
Dan Goodliffe
2024-01-25
*
Rename TerrainMesh to GeoData to drop inplace
Dan Goodliffe
2023-11-04
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Add glad submodule and build a glad library
Dan Goodliffe
2023-05-27
*
Mark main rule as always, so we can always launch it
Dan Goodliffe
2023-05-24
*
Support for tessellation shaders
Dan Goodliffe
2023-05-09
*
Remove the old .obj load, assets and supporting stuff
Dan Goodliffe
2023-04-14
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Split out the glsl embedding jam rules
Dan Goodliffe
2023-04-11
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Include assimp library
Dan Goodliffe
2023-04-09
*
Globally enable GLM vector swizzles
Dan Goodliffe
2023-03-14
*
Add SAXParse base class
Dan Goodliffe
2023-02-21
*
Add OpenMeshCore library
Dan Goodliffe
2023-02-15
*
Add geometry shader support to build system
Dan Goodliffe
2022-11-23
*
Move -Wold-style-cast to gcc only list, clang triggers in some SDL headers
Dan Goodliffe
2022-10-22
*
Disable warnings on generated/wrapper code
Dan Goodliffe
2022-10-02
*
Enable all cppchecks, no further fixes needed
Dan Goodliffe
2022-08-21
*
Configure cppcheck libraries
Dan Goodliffe
2022-01-13
*
First iteration with font/text support
Dan Goodliffe
2022-01-01
*
Simpler testing rule
Dan Goodliffe
2021-12-18
*
Profile build should be lto too
Dan Goodliffe
2021-12-18
*
GCC 11 now default
Dan Goodliffe
2021-12-04
*
Fix up all remaining warnings
Dan Goodliffe
2021-11-28
*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Don't run the app by default
Dan Goodliffe
2021-11-26
*
Don't build the application into the library
Dan Goodliffe
2021-11-26
*
Compile generated/external code as release
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
*
Always build ilt library shared
Dan Goodliffe
2021-11-25
*
Second swing persistance
Dan Goodliffe
2021-11-07
*
Bump GCC version
Dan Goodliffe
2021-11-07
*
Bump to release GCC version
Dan Goodliffe
2021-05-01
*
Add coverage variant
Dan Goodliffe
2021-03-02
*
Move utility to lib
Dan Goodliffe
2021-02-28
*
Bump GCC version
Dan Goodliffe
2021-02-27
*
Enable pedantic warnings
Dan Goodliffe
2021-02-21
*
m4 based GLSL embedding
Dan Goodliffe
2021-02-20
*
Test run depends on resources
Dan Goodliffe
2021-02-14
*
New .obj parser, packer, mesher
Dan Goodliffe
2021-02-13
*
Add flex support to root
Dan Goodliffe
2021-02-12
*
Initial commit generating some basic rail network
Dan Goodliffe
2021-02-05
*
Add some tests over collection
Dan Goodliffe
2021-02-04
*
Split into main app and library the rest for testing
Dan Goodliffe
2021-02-04
*
Big tidy up of shader wrapper
Dan Goodliffe
2021-01-24
*
Add basic work and worker thread pool
Dan Goodliffe
2021-01-19
*
Factor to support worlds, objects, windows etc
Dan Goodliffe
2021-01-18
*
Big reshuffle
Dan Goodliffe
2021-01-17
*
First cut modernizing and sanitizing
Dan Goodliffe
2021-01-17
*
Initial commit
Dan Goodliffe
2021-01-16