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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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*
Add generic middle classes LinkStraight and LinkCurve
Dan Goodliffe
2021-03-13
*
More complete tests for route finding
Dan Goodliffe
2021-03-13
*
Initial commit of the route finder
Dan Goodliffe
2021-03-13
*
Only attempt to render renderable networks
Dan Goodliffe
2021-03-13
*
Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
*
Add some more helpers to Network
Dan Goodliffe
2021-03-10
*
Vertices and indices vectors not required once mesh is created
Dan Goodliffe
2021-03-10
*
Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10
*
Add findNodeAt to locate a node instance by position
Dan Goodliffe
2021-03-10
*
Merge nexts into ends
Dan Goodliffe
2021-03-10
*
Create a new loop of test track
Dan Goodliffe
2021-03-09
*
Please joining links midpoint height better
Dan Goodliffe
2021-03-09
*
Fix paths in test cases
Dan Goodliffe
2021-03-09
*
Make objectives responsible for navigation
Dan Goodliffe
2021-03-09
*
Split ActivityOf<> into its own file
Dan Goodliffe
2021-03-09
*
Push link based movement into Vehicle
Dan Goodliffe
2021-03-09
*
Initial commit of the orders/activities system
Dan Goodliffe
2021-03-08
*
Shut up cppcheck, an STL implementation of that would be stupid
Dan Goodliffe
2021-03-08
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Move TickDuration type into global scope
Dan Goodliffe
2021-03-08
*
Add maxSpeed to rail vehicle class
Dan Goodliffe
2021-03-07
*
Speed conversions and literals
Dan Goodliffe
2021-03-07
*
Carve up the mess in game/vehicles
Dan Goodliffe
2021-03-06
*
Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
*
Give collection a virtual desctructor
Dan Goodliffe
2021-03-06
*
Add a basic Doxyfile
Dan Goodliffe
2021-03-06
*
Push lots of stuff into rail vehicle class
Dan Goodliffe
2021-03-06
*
Introduce the rail vehicle class for the definition of the vehicle
Dan Goodliffe
2021-03-06
*
Fixing manual camera scrolling, now just a matrix multiplication
Dan Goodliffe
2021-03-05
*
Template rotations and add one for 2D rotation matrix
Dan Goodliffe
2021-03-05
*
Test rotation funcs with a huge range of random values
Dan Goodliffe
2021-03-04
*
Simplify a lot of code with sincosf
Dan Goodliffe
2021-03-03
*
Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
*
Only calculate and bind the model transform if the shader program uses it
Dan Goodliffe
2021-03-03
*
Replace Transform with Location
Dan Goodliffe
2021-03-03
*
Our own matrix rotations
Dan Goodliffe
2021-03-03
*
Add coverage variant
Dan Goodliffe
2021-03-02
*
Vastly improved manual camera controller
Dan Goodliffe
2021-02-28
*
Global definition of quarter_pi
Dan Goodliffe
2021-02-28
*
Move utility to lib
Dan Goodliffe
2021-02-28
*
Just use addLinksBetween
Dan Goodliffe
2021-02-28
*
Implement joining two existing links/nodes
Dan Goodliffe
2021-02-27
*
Calculate the candidate radii to join to point+direction angle pairs
Dan Goodliffe
2021-02-27
*
Calculate the radius to join to point+direction vector pairs
Dan Goodliffe
2021-02-27
*
find_arc_centre given vectors
Dan Goodliffe
2021-02-27
*
Operator! to convert vec3 to vec2
Dan Goodliffe
2021-02-27
*
Handy log macro
Dan Goodliffe
2021-02-27
*
Bump GCC version
Dan Goodliffe
2021-02-27
*
As suspected, find_arc_centre could be simplfied
Dan Goodliffe
2021-02-23
*
Add meandering support
Dan Goodliffe
2021-02-22
*
Arc stream operator is inline, say so
Dan Goodliffe
2021-02-22
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