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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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*
Enable all Jason Turner recommended warnings
Dan Goodliffe
2021-11-26
*
Don't run the app by default
Dan Goodliffe
2021-11-26
*
Don't build the application into the library
Dan Goodliffe
2021-11-26
*
Compile generated/external code as release
Dan Goodliffe
2021-11-26
*
Include stb directly
Dan Goodliffe
2021-11-25
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Always build ilt library shared
Dan Goodliffe
2021-11-25
*
Add slope colouring to terrain shader
Dan Goodliffe
2021-11-25
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Transform obj to ILT was a static mat4
Dan Goodliffe
2021-11-16
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Swap y,z axis
Dan Goodliffe
2021-11-16
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Don't write null value for pointers
Dan Goodliffe
2021-11-07
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Implement writing shared objects with @id
Dan Goodliffe
2021-11-07
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Import setValue, silence clang warning
Dan Goodliffe
2021-11-07
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Update tests to coverage encoding strings
Dan Goodliffe
2021-11-07
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Initial commit where writing objects back out to JSON
Dan Goodliffe
2021-11-07
*
Fixup clang, cppcheck and iwyu warnings
Dan Goodliffe
2021-11-07
*
Pass new values more efficiently
Dan Goodliffe
2021-11-07
*
Error on bad cast of referenced object
Dan Goodliffe
2021-11-07
*
Name, rather than number, shared_ptr tests
Dan Goodliffe
2021-11-07
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Test case for named type not existing
Dan Goodliffe
2021-11-07
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Standard wrapper in failure cases
Dan Goodliffe
2021-11-07
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Error on bad cast of named type
Dan Goodliffe
2021-11-07
*
Common implementation for shared and unique pointers
Dan Goodliffe
2021-11-07
*
Lots of test cases, few minor fixes
Dan Goodliffe
2021-11-07
*
Fix the fact I've been spelling persistence wrong this whole time
Dan Goodliffe
2021-11-07
*
Implement shared_ptr support
Dan Goodliffe
2021-11-07
*
Extend factory map to include make_shared
Dan Goodliffe
2021-11-07
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Automatic type registration
Dan Goodliffe
2021-11-07
*
Fix dependent name lookup
Dan Goodliffe
2021-11-07
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Common base class for value selections
Dan Goodliffe
2021-11-07
*
Tidy case of function names
Dan Goodliffe
2021-11-07
*
Simplify object creation code
Dan Goodliffe
2021-11-07
*
Fix the odd difference with arrays and vectors and objects
Dan Goodliffe
2021-11-07
*
Remove ArrayLike
Dan Goodliffe
2021-11-07
*
Support chaining persist calls for subclasses
Dan Goodliffe
2021-11-07
*
Erring toward complete JSON loader
Dan Goodliffe
2021-11-07
*
Remove spare semi colons
Dan Goodliffe
2021-11-07
*
Move json persistance into lib
Dan Goodliffe
2021-11-07
*
Second swing persistance
Dan Goodliffe
2021-11-07
*
Initial commit of basis persistence
Dan Goodliffe
2021-11-07
*
Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
*
Bump GCC version
Dan Goodliffe
2021-11-07
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
*
Bump to release GCC version
Dan Goodliffe
2021-05-01
*
Implement goto so node
Dan Goodliffe
2021-03-16
*
Allow activities to be changed when doing them
Dan Goodliffe
2021-03-16
*
Add requires on factory like functions
Dan Goodliffe
2021-03-16
*
Create GameState, the single global for the root of everything
Dan Goodliffe
2021-03-15
*
Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
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Simplified TestLink extending LinkStraight
Dan Goodliffe
2021-03-13
*
Add missing virtual destructor in Renderable
Dan Goodliffe
2021-03-13
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