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* Tidied Scene RendererDan Goodliffe2022-11-01
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* Switch to a deferred lighting based render pipelineDan Goodliffe2022-11-01
| | | | Tidy-up required.
* Somewhat dirty but functional helper to save a textureDan Goodliffe2022-11-01
| | | | Useful for debugging and not much else.
* Save window size as a member variableDan Goodliffe2022-10-31
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* Setting texture unit when binding UI componentsDan Goodliffe2022-10-30
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* Add frame and render buffers to glArraysDan Goodliffe2022-10-30
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* Set v330 core on world shadersDan Goodliffe2022-10-30
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* Enable OpenGL 4.5 core profileDan Goodliffe2022-10-30
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* Setting texture unit on bindDan Goodliffe2022-10-30
| | | | Always sets the target unit before binding, allows specifying the unit
* EditNetworkOf constructor may have single param, should be explicitDan Goodliffe2022-10-28
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* Implement extending a network to join link endsDan Goodliffe2022-10-28
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* Implement extending a network into open spaceDan Goodliffe2022-10-28
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* Move findDir into member function findNodeDirectionDan Goodliffe2022-10-28
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* Add AnyPtr for accepting pointers of any kind into a functionDan Goodliffe2022-10-28
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* Tidy and de-dupe enumDetailsDan Goodliffe2022-10-24
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* Add explicit constructor to Mode to initialise targetDan Goodliffe2022-10-22
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* Rename shadowing variableDan Goodliffe2022-10-22
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* Tidy network node insertion/searchingDan Goodliffe2022-10-22
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* Move -Wold-style-cast to gcc only list, clang triggers in some SDL headersDan Goodliffe2022-10-22
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* Add magic support to printing/parsing/validating enumerationsDan Goodliffe2022-10-22
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* Add free extend builder with placeholder network supportDan Goodliffe2022-10-15
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* Remove unnecessary destructorDan Goodliffe2022-10-15
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* Sequence straights chained together makes no senseDan Goodliffe2022-10-15
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* Builders manage a collection of candidate links rendered by the base builderDan Goodliffe2022-10-14
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* Network candidate linksDan Goodliffe2022-10-14
| | | | | Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
* Fix const correctness of Texture from raw dataDan Goodliffe2022-10-14
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* Allow creating a texture directly from an dimensions and pixel dataDan Goodliffe2022-10-14
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* Allow creating a texture directly from an ImageDan Goodliffe2022-10-13
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* Scoped Builder::PtrDan Goodliffe2022-10-13
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* Standard typedefs for MeshDan Goodliffe2022-10-13
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* Add ConstTypeDefs as a const only variant of StdTypeDefsDan Goodliffe2022-10-13
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* Standard typedefs for LinkDan Goodliffe2022-10-13
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* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Inheritable of standard typedefsDan Goodliffe2022-10-13
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* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
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* Support searching node network by vec3 positionDan Goodliffe2022-10-13
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* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
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* Fix return type of network link factoriesDan Goodliffe2022-10-11
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* GameMainSelector provides world overlay and renders its targetDan Goodliffe2022-10-10
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* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
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* Move addStraight to impl.hDan Goodliffe2022-10-08
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* Initial commit of a basic working network editorDan Goodliffe2022-10-08
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* Add collection methods for finding and/or creating objectsDan Goodliffe2022-10-08
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* Use mode helper in main window toolbarDan Goodliffe2022-10-08
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* Add toolber mode switching helperDan Goodliffe2022-10-08
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* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
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* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
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* Translate mouse motion y axisDan Goodliffe2022-10-03
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* Add WorldOverlay conceptDan Goodliffe2022-10-02
| | | | Allows rendering in the world view objects which are not (yet?) part of that world
* Make Window shader available to clientsDan Goodliffe2022-10-02
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