| Commit message (Expand) | Author | Age |
... | |
* | Add AnyPtr for accepting pointers of any kind into a function | Dan Goodliffe | 2022-10-28 |
* | Tidy and de-dupe enumDetails | Dan Goodliffe | 2022-10-24 |
* | Add explicit constructor to Mode to initialise target | Dan Goodliffe | 2022-10-22 |
* | Rename shadowing variable | Dan Goodliffe | 2022-10-22 |
* | Tidy network node insertion/searching | Dan Goodliffe | 2022-10-22 |
* | Move -Wold-style-cast to gcc only list, clang triggers in some SDL headers | Dan Goodliffe | 2022-10-22 |
* | Add magic support to printing/parsing/validating enumerations | Dan Goodliffe | 2022-10-22 |
* | Add free extend builder with placeholder network support | Dan Goodliffe | 2022-10-15 |
* | Remove unnecessary destructor | Dan Goodliffe | 2022-10-15 |
* | Sequence straights chained together makes no sense | Dan Goodliffe | 2022-10-15 |
* | Builders manage a collection of candidate links rendered by the base builder | Dan Goodliffe | 2022-10-14 |
* | Network candidate links | Dan Goodliffe | 2022-10-14 |
* | Fix const correctness of Texture from raw data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an dimensions and pixel data | Dan Goodliffe | 2022-10-14 |
* | Allow creating a texture directly from an Image | Dan Goodliffe | 2022-10-13 |
* | Scoped Builder::Ptr | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Mesh | Dan Goodliffe | 2022-10-13 |
* | Add ConstTypeDefs as a const only variant of StdTypeDefs | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Link | Dan Goodliffe | 2022-10-13 |
* | Standard typedefs for Node | Dan Goodliffe | 2022-10-13 |
* | Inheritable of standard typedefs | Dan Goodliffe | 2022-10-13 |
* | Search node network without creating temporary nodes on the heap | Dan Goodliffe | 2022-10-13 |
* | Support searching node network by vec3 position | Dan Goodliffe | 2022-10-13 |
* | Add candidateNodeAt, returns a network node why may not be part of the network | Dan Goodliffe | 2022-10-11 |
* | Fix return type of network link factories | Dan Goodliffe | 2022-10-11 |
* | GameMainSelector provides world overlay and renders its target | Dan Goodliffe | 2022-10-10 |
* | Add a rather dumb builder for joining nodes | Dan Goodliffe | 2022-10-08 |
* | Move addStraight to impl.h | Dan Goodliffe | 2022-10-08 |
* | Initial commit of a basic working network editor | Dan Goodliffe | 2022-10-08 |
* | Add collection methods for finding and/or creating objects | Dan Goodliffe | 2022-10-08 |
* | Use mode helper in main window toolbar | Dan Goodliffe | 2022-10-08 |
* | Add toolber mode switching helper | Dan Goodliffe | 2022-10-08 |
* | Add addStright to Network which looks up StraightLink in the network type | Dan Goodliffe | 2022-10-08 |
* | Split network intersect ray functions and return specific types | Dan Goodliffe | 2022-10-08 |
* | Translate mouse motion y axis | Dan Goodliffe | 2022-10-03 |
* | Add WorldOverlay concept | Dan Goodliffe | 2022-10-02 |
* | Make Window shader available to clients | Dan Goodliffe | 2022-10-02 |
* | Remove redundant null check | Dan Goodliffe | 2022-10-02 |
* | Add support for searching a network for a ray intersection | Dan Goodliffe | 2022-10-02 |
* | Latest clang-formatting | Dan Goodliffe | 2022-10-02 |
* | Disable warnings on generated/wrapper code | Dan Goodliffe | 2022-10-02 |
* | Link functions for testing if a ray clicks them | Dan Goodliffe | 2022-08-29 |
* | Ray function to test if it passes close to a sequence of edges defined by nod... | Dan Goodliffe | 2022-08-29 |
* | Ray function a calculate how close it passes to a line defined by 2 points | Dan Goodliffe | 2022-08-29 |
* | Generic solution for streaming collections that can be spanned | Dan Goodliffe | 2022-08-29 |
* | Use utf8_string_view for processing text to renderings | Dan Goodliffe | 2022-08-22 |
* | Make utf8_string_view work on any contiguous collection of chars | Dan Goodliffe | 2022-08-22 |
* | Create a string_view like thing for utf8 strings | Dan Goodliffe | 2022-08-22 |
* | Enable all cppchecks, no further fixes needed | Dan Goodliffe | 2022-08-21 |
* | Fix string_view iteration | Dan Goodliffe | 2022-08-21 |