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Commit message (Expand)AuthorAge
* Don't keep a span, create as neededDan Goodliffe2024-02-02
* Fix warnings in test-glContainerDan Goodliffe2024-02-02
* Merge branch 'geo-shadows'Dan Goodliffe2024-01-30
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| * Adjust light view projection matrix upfrontDan Goodliffe2024-01-30
| * Remove the complications from previously storing several shadow maps in the t...Dan Goodliffe2024-01-30
| * Set shadow program uniforms all in one function, merge setting of view projec...Dan Goodliffe2024-01-29
| * Merge common parts of shadow programs into a base classDan Goodliffe2024-01-29
| * Geometry shader for single pass shadow mapsDan Goodliffe2024-01-28
| * Set light view point uniform onceDan Goodliffe2024-01-27
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* 3D relative scaling in asset factoryDan Goodliffe2024-01-27
* Merge branch 'text2'Dan Goodliffe2024-01-27
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| * Render text in N draw callsDan Goodliffe2024-01-27
| * Add traits vertex attrib func override for arraysDan Goodliffe2024-01-27
| * Support constructing a glContainer from a collection of the same typeDan Goodliffe2024-01-27
| * Add text to framebuffer rendering testDan Goodliffe2024-01-27
| * Remove the generic cache completelyDan Goodliffe2024-01-26
| * Remove the static font cacheDan Goodliffe2024-01-26
| * Always set pixel unpack alignment before generating font texture contentDan Goodliffe2024-01-26
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* Remove the static texture cacheDan Goodliffe2024-01-25
* Add traits helpers for glTexParameter functionsDan Goodliffe2024-01-25
* Replace static_asserts with conceptsDan Goodliffe2024-01-25
* Define GLM_ENABLE_EXPERIMENTALDan Goodliffe2024-01-25
* Single list of all shader programsDan Goodliffe2024-01-24
* Merge remote-tracking branch 'origin/instanced-networks'Dan Goodliffe2024-01-24
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| * Fix network population of position in gBufferDan Goodliffe2024-01-23
| * Bind the network profile in as uniformsDan Goodliffe2024-01-22
| * Add missing support for glUniform simple span of numbersDan Goodliffe2024-01-22
| * Remove the old custom mesh per network link renderingDan Goodliffe2024-01-21
| * Dynamic number of segments into curve renderDan Goodliffe2024-01-21
| * Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit...Dan Goodliffe2024-01-21
| * Replace tokens found with values from getIntegervDan Goodliffe2024-01-21
| * Look for and replace GL_XXX with fixed stringDan Goodliffe2024-01-21
| * Include ctre submoduleDan Goodliffe2024-01-21
| * String view/constexpr Shader instancesDan Goodliffe2024-01-21
| * Fix includes in test glCtxtBhvrDan Goodliffe2024-01-21
| * Pass curve link radius, no recalculate, its constantDan Goodliffe2024-01-20
| * Implement basic network curve part shaderDan Goodliffe2024-01-20
| * Common code between straight/curve network geometry shadersDan Goodliffe2024-01-20
| * Implement complete network straight part shaderDan Goodliffe2024-01-20
| * Update network with vertex arrayDan Goodliffe2024-01-20
| * Render rail network using new shadersDan Goodliffe2024-01-20
| * Copy render vital link data to vertex bufferDan Goodliffe2024-01-20
| * Add mail rail network to render test, include curvesDan Goodliffe2024-01-20
| * Add rail network render testDan Goodliffe2024-01-19
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* Add traits wrapper for setting uniformsDan Goodliffe2024-01-14
* We only need 3x3 matrix for model rotation specDan Goodliffe2024-01-13
* Add glContainer::at override to update a single itemDan Goodliffe2024-01-13
* Use std::span for iterator/data pointer in glContainerDan Goodliffe2024-01-13
* Default destructor for trivial types of glContainerDan Goodliffe2024-01-13
* Adding missing copy/move operations to glContainerDan Goodliffe2024-01-13