summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
* Simplify vertex interfaceDan Goodliffe2021-01-25
|
* Move texture cache to Texture classDan Goodliffe2021-01-25
|
* Split physical objects from renderable onesDan Goodliffe2021-01-25
|
* Basic key controls to move the camera aroundDan Goodliffe2021-01-25
|
* Remove the weird view/model/camera connectednessDan Goodliffe2021-01-24
|
* Big tidy up of shader wrapperDan Goodliffe2021-01-24
|
* Allow physical objects to share meshes and texturesDan Goodliffe2021-01-23
|
* Add a basic cache templateDan Goodliffe2021-01-23
|
* Add basic work and worker thread poolDan Goodliffe2021-01-19
| | | | Well... that requires GCC 11 cos 10 doesn't implement semaphore.
* Factor to support worlds, objects, windows etcDan Goodliffe2021-01-18
|
* Helpers can be staticDan Goodliffe2021-01-17
|
* Split window and display (application) classesDan Goodliffe2021-01-17
|
* Big reshuffleDan Goodliffe2021-01-17
| | | | Fixes code quality warnings now picked up.
* First cut modernizing and sanitizingDan Goodliffe2021-01-17
|
* Initial commitDan Goodliffe2021-01-16
Stripped back and formatted from https://github.com/BennyQBD/ModernOpenGLTutorial/