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* Offset shaded position to reduce chance of self-shadowingDan Goodliffe2024-08-18
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* Replace low poly plants with the double sided versionDan Goodliffe2024-08-18
| | | | Avoids culling half the trees
* Calculate centre and size of mesh, wrap it all in a Dimensions objectDan Goodliffe2024-08-11
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* Use texture alpha in shadow stencilDan Goodliffe2024-08-10
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* Use mesh extents for shadow stencil extentsDan Goodliffe2024-08-10
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* Calculate and store the extents of a meshDan Goodliffe2024-08-10
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* Initial commit of basic shadow depth map creationDan Goodliffe2024-08-10
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* Fix texture usage via materials in shadowsDan Goodliffe2024-08-10
| | | | | This is a mess of a commit much like the shader folder, need a better way of dealing with them.
* Pull material detail function into a common fileDan Goodliffe2024-08-10
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* Pull material lookup functions into a common fileDan Goodliffe2024-08-10
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* Add a tree to the test render sceneDan Goodliffe2024-08-10
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* Create standalone composed shader file and format it and the C++ codeDan Goodliffe2024-08-10
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* Reduce the amount of unnecessary rebuilds on shader source changesDan Goodliffe2024-08-10
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* Simplify in/out in materialInterfaceDan Goodliffe2024-08-10
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* Apply StdTypeDefs for TextureDan Goodliffe2024-08-10
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* Add missing truthy/falsy operators to AnyPtrDan Goodliffe2024-08-10
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* Specific exception for shader compile errorDan Goodliffe2024-08-04
| | | | Outputs more details, including shader source
* Help exception class for lazy/cached message contentDan Goodliffe2024-08-04
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* Split CheckShaderError into shader/program versionsDan Goodliffe2024-08-03
| | | | They're similar, but need splitting for better diagnostics
* Creating a program with no shaders is not validDan Goodliffe2024-07-20
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* Build cpp parts of ImGuiDan Goodliffe2024-07-07
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* Update Doxyfile, remove comments, exclude thirdparty dirDan Goodliffe2024-07-07
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* Simplify setup of uniform locations and containing programsDan Goodliffe2024-07-07
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* Add shadow shader which takes into account texture transparencyDan Goodliffe2024-07-07
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* Merge branch 'imgui'Dan Goodliffe2024-07-07
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| * Replace deprecated GL_QUADS usage in text renderingDan Goodliffe2024-07-06
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| * Fix up perf tests in light of window management changesDan Goodliffe2024-07-05
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| * Re-add testHelpers.hDan Goodliffe2024-07-02
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| * Psycho-rebased branch imgui on top of mainDan Goodliffe2024-07-02
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| | * Build ImGui as a static libraryDan Goodliffe2024-06-24
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| | * Use shared installed libraries explicitlyDan Goodliffe2024-06-24
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| | * Don't process input events which ImGui handledDan Goodliffe2024-06-24
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| | * Integrate ImGUI main callsDan Goodliffe2024-06-16
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| | * Disable saving settings automagicallyDan Goodliffe2024-06-16
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| | * Remove initialisation order debugDan Goodliffe2024-06-16
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| | * Move main application loop into the libraryDan Goodliffe2024-06-15
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| | * First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
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| | * Add imgui init and shutdown to appbase and gamemainwindowDan Goodliffe2024-06-05
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| | * Build and link imgui with sdl2 and opengl2 backendsDan Goodliffe2024-06-05
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| | * Add imgui submodule, latest version, docking branchDan Goodliffe2024-06-05
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* | | Replace deprecated GL_QUADS usage in text renderingDan Goodliffe2024-07-06
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* | Add an InstanceVertices partition perf testDan Goodliffe2024-06-30
| | | | | | | | | | | | | | | | | | Summary: * Given a trivially simple condition, like a bounding box, over 1 million items can be partitioned in under 3ms. * Parallel algorithms reduce that a little but are only effective with volumes in excess ~200k, this might be better with a more complex condition/predicate.
* | Fix run rules for perfsDan Goodliffe2024-06-30
| | | | | | | | Apparently Google benchmark doesn't like -- stuff syntax now
* | Maintain a reverse index in instance verticesDan Goodliffe2024-06-30
| | | | | | | | Removes need to search unused and/or index when moving/adding things
* | Implement partition on InstanceVerticesDan Goodliffe2024-06-29
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* | Tidy InstanceProxyDan Goodliffe2024-06-29
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* | Allow passing start index for instanced drawDan Goodliffe2024-06-28
| | | | | | | | First stage of culling support
* | Remove some unnecessary includesDan Goodliffe2024-06-28
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* | Link all thirdparty libs using release variantDan Goodliffe2024-06-28
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* | Build stb_image impl as a thirdparty libDan Goodliffe2024-06-25
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