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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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EditNetworkOf constructor may have single param, should be explicit
Dan Goodliffe
2022-10-28
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Implement extending a network to join link ends
Dan Goodliffe
2022-10-28
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Implement extending a network into open space
Dan Goodliffe
2022-10-28
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Move findDir into member function findNodeDirection
Dan Goodliffe
2022-10-28
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Add AnyPtr for accepting pointers of any kind into a function
Dan Goodliffe
2022-10-28
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Tidy and de-dupe enumDetails
Dan Goodliffe
2022-10-24
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Add explicit constructor to Mode to initialise target
Dan Goodliffe
2022-10-22
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Rename shadowing variable
Dan Goodliffe
2022-10-22
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Tidy network node insertion/searching
Dan Goodliffe
2022-10-22
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Move -Wold-style-cast to gcc only list, clang triggers in some SDL headers
Dan Goodliffe
2022-10-22
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Add magic support to printing/parsing/validating enumerations
Dan Goodliffe
2022-10-22
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Add free extend builder with placeholder network support
Dan Goodliffe
2022-10-15
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Remove unnecessary destructor
Dan Goodliffe
2022-10-15
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Sequence straights chained together makes no sense
Dan Goodliffe
2022-10-15
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Builders manage a collection of candidate links rendered by the base builder
Dan Goodliffe
2022-10-14
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Network candidate links
Dan Goodliffe
2022-10-14
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Returns a collection of links/nodes without adding them to the network, suitable for displaying in the UI during a design/build process
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Fix const correctness of Texture from raw data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an dimensions and pixel data
Dan Goodliffe
2022-10-14
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Allow creating a texture directly from an Image
Dan Goodliffe
2022-10-13
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Scoped Builder::Ptr
Dan Goodliffe
2022-10-13
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Standard typedefs for Mesh
Dan Goodliffe
2022-10-13
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Add ConstTypeDefs as a const only variant of StdTypeDefs
Dan Goodliffe
2022-10-13
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Standard typedefs for Link
Dan Goodliffe
2022-10-13
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Standard typedefs for Node
Dan Goodliffe
2022-10-13
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Inheritable of standard typedefs
Dan Goodliffe
2022-10-13
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Search node network without creating temporary nodes on the heap
Dan Goodliffe
2022-10-13
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Support searching node network by vec3 position
Dan Goodliffe
2022-10-13
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Add candidateNodeAt, returns a network node why may not be part of the network
Dan Goodliffe
2022-10-11
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Fix return type of network link factories
Dan Goodliffe
2022-10-11
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GameMainSelector provides world overlay and renders its target
Dan Goodliffe
2022-10-10
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Add a rather dumb builder for joining nodes
Dan Goodliffe
2022-10-08
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Move addStraight to impl.h
Dan Goodliffe
2022-10-08
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Initial commit of a basic working network editor
Dan Goodliffe
2022-10-08
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Add collection methods for finding and/or creating objects
Dan Goodliffe
2022-10-08
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Use mode helper in main window toolbar
Dan Goodliffe
2022-10-08
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Add toolber mode switching helper
Dan Goodliffe
2022-10-08
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Add addStright to Network which looks up StraightLink in the network type
Dan Goodliffe
2022-10-08
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Split network intersect ray functions and return specific types
Dan Goodliffe
2022-10-08
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Translate mouse motion y axis
Dan Goodliffe
2022-10-03
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Add WorldOverlay concept
Dan Goodliffe
2022-10-02
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Allows rendering in the world view objects which are not (yet?) part of that world
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Make Window shader available to clients
Dan Goodliffe
2022-10-02
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Remove redundant null check
Dan Goodliffe
2022-10-02
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Add support for searching a network for a ray intersection
Dan Goodliffe
2022-10-02
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Latest clang-formatting
Dan Goodliffe
2022-10-02
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Disable warnings on generated/wrapper code
Dan Goodliffe
2022-10-02
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Link functions for testing if a ray clicks them
Dan Goodliffe
2022-08-29
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Ray function to test if it passes close to a sequence of edges defined by ↵
Dan Goodliffe
2022-08-29
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nodes along the path
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Ray function a calculate how close it passes to a line defined by 2 points
Dan Goodliffe
2022-08-29
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Generic solution for streaming collections that can be spanned
Dan Goodliffe
2022-08-29
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Use utf8_string_view for processing text to renderings
Dan Goodliffe
2022-08-22
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