index
:
I Like Trains
main
terrain-deform-2
The I Like Trains game
Dan Goodliffe
summary
refs
log
tree
commit
diff
log msg
author
committer
range
Commit message (
Expand
)
Author
Age
...
|
*
Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-03
|
/
*
Merge branch 'glad'
Dan Goodliffe
2023-05-28
|
\
|
*
Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
|
*
Add glad submodule and build a glad library
Dan Goodliffe
2023-05-27
|
/
*
Mark main rule as always, so we can always launch it
Dan Goodliffe
2023-05-24
*
Make Mesh into a template to support any vertex type
Dan Goodliffe
2023-05-10
*
Support for tessellation shaders
Dan Goodliffe
2023-05-09
*
Merge branch 'containers'
Dan Goodliffe
2023-05-07
|
\
|
*
Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
|
*
Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
|
*
Don't explictly call destructor of contained element
Dan Goodliffe
2023-05-01
|
*
Add the pack container
Dan Goodliffe
2023-05-01
|
*
Add method to get GL buffer name of glContainer
Dan Goodliffe
2023-05-01
|
*
Add missing test over iterator comparison
Dan Goodliffe
2023-05-01
|
*
glContainer should at least double in capacity as required
Dan Goodliffe
2023-05-01
|
*
Extend glContainer with most of the interface expected of an STL container
Dan Goodliffe
2023-05-01
|
*
Initial commit of glContainer
Dan Goodliffe
2023-04-30
|
/
*
Rename strings.h to something that won't conflict with a system header
Dan Goodliffe
2023-04-30
*
Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
*
Drop .hpp for header only things
Dan Goodliffe
2023-04-29
*
Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
*
Lookup material details once in the vertex shader
Dan Goodliffe
2023-04-27
*
Merge branch 'instancing-pt2'
Dan Goodliffe
2023-04-27
|
\
|
*
Revert "Export mesh size and primitive type"
Dan Goodliffe
2023-04-26
|
*
Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
|
*
Add Mesh helper for drawing instances
Dan Goodliffe
2023-04-26
|
*
Point shaders (shadows) can all share the same implementation now in a single...
Dan Goodliffe
2023-04-26
|
*
Point shaders can all share the same implementation now in a single place
Dan Goodliffe
2023-04-26
|
*
Fudge RV bogey position the same as we do the body in test-render
Dan Goodliffe
2023-04-26
|
*
Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
|
*
Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
|
*
Add BufferedLocation
Dan Goodliffe
2023-04-23
|
*
Use Location::getTransform in Plant instead of duplicating
Dan Goodliffe
2023-04-23
|
*
Add getTransform to Location; wraps the standard mat4 calculations
Dan Goodliffe
2023-04-23
|
*
Clear world objects explicitly
Dan Goodliffe
2023-04-23
|
*
Assert the buffer is actually mapped
Dan Goodliffe
2023-04-23
*
|
Merge remote-tracking branch 'origin/assimp-normals'
Dan Goodliffe
2023-04-25
|
\
\
|
*
|
Clear world objects explicitly
Dan Goodliffe
2023-04-25
|
*
|
Set vertex normals from AssImp data if available
Dan Goodliffe
2023-04-25
|
*
|
Don't update face/vertex normals if normals were provided, simply use them as is
Dan Goodliffe
2023-04-25
|
*
|
Allow setting a flag to say (vertex) normals have been provided
Dan Goodliffe
2023-04-25
|
/
/
*
/
Remove duplicate Tree-01-1 definition
Dan Goodliffe
2023-04-25
|
/
*
Merge branch 'instancing'
Dan Goodliffe
2023-04-22
|
\
|
*
Keep the instance unused vector sorted and binary search it
Dan Goodliffe
2023-04-22
|
*
Don't fill the instances unused vector unnecessarily
Dan Goodliffe
2023-04-22
|
*
Test instancing automatic unmap when count is called, add some nodiscard
Dan Goodliffe
2023-04-22
|
*
Streamline the instancing maintenance
Dan Goodliffe
2023-04-22
|
*
Fix the instancing maintenance
Dan Goodliffe
2023-04-22
|
*
Instances buffer data needs to be unmapped before use
Dan Goodliffe
2023-04-21
|
*
Switch to render trees in bulk through foliage asset rendering
Dan Goodliffe
2023-04-20
[prev]
[next]