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Commit message (Expand)AuthorAge
* Second swing persistanceDan Goodliffe2021-11-07
* Initial commit of basis persistenceDan Goodliffe2021-11-07
* Compile stb wrapper in C++ modeDan Goodliffe2021-11-07
* Bump GCC versionDan Goodliffe2021-11-07
* Fix warnings produced by new clang-tidyDan Goodliffe2021-05-02
* Bump to release GCC versionDan Goodliffe2021-05-01
* Implement goto so nodeDan Goodliffe2021-03-16
* Allow activities to be changed when doing themDan Goodliffe2021-03-16
* Add requires on factory like functionsDan Goodliffe2021-03-16
* Create GameState, the single global for the root of everythingDan Goodliffe2021-03-15
* Route Walker returns Link::Nexts, not vector linksDan Goodliffe2021-03-13
* Simplified TestLink extending LinkStraightDan Goodliffe2021-03-13
* Add missing virtual destructor in RenderableDan Goodliffe2021-03-13
* Add generic middle classes LinkStraight and LinkCurveDan Goodliffe2021-03-13
* More complete tests for route findingDan Goodliffe2021-03-13
* Initial commit of the route finderDan Goodliffe2021-03-13
* Only attempt to render renderable networksDan Goodliffe2021-03-13
* Push more RailLinks logic down into NetworkOfDan Goodliffe2021-03-10
* Add some more helpers to NetworkDan Goodliffe2021-03-10
* Vertices and indices vectors not required once mesh is createdDan Goodliffe2021-03-10
* Push RailLinks functionality into new base classes Network and NetworkOf<>Dan Goodliffe2021-03-10
* Add findNodeAt to locate a node instance by positionDan Goodliffe2021-03-10
* Merge nexts into endsDan Goodliffe2021-03-10
* Create a new loop of test trackDan Goodliffe2021-03-09
* Please joining links midpoint height betterDan Goodliffe2021-03-09
* Fix paths in test casesDan Goodliffe2021-03-09
* Make objectives responsible for navigationDan Goodliffe2021-03-09
* Split ActivityOf<> into its own fileDan Goodliffe2021-03-09
* Push link based movement into VehicleDan Goodliffe2021-03-09
* Initial commit of the orders/activities systemDan Goodliffe2021-03-08
* Shut up cppcheck, an STL implementation of that would be stupidDan Goodliffe2021-03-08
* Move TickDuration type into global scopeDan Goodliffe2021-03-08
* Add maxSpeed to rail vehicle classDan Goodliffe2021-03-07
* Speed conversions and literalsDan Goodliffe2021-03-07
* Carve up the mess in game/vehiclesDan Goodliffe2021-03-06
* Introduce the Train concept as a literal collection of rail vehiclesDan Goodliffe2021-03-06
* Give collection a virtual desctructorDan Goodliffe2021-03-06
* Add a basic DoxyfileDan Goodliffe2021-03-06
* Push lots of stuff into rail vehicle classDan Goodliffe2021-03-06
* Introduce the rail vehicle class for the definition of the vehicleDan Goodliffe2021-03-06
* Fixing manual camera scrolling, now just a matrix multiplicationDan Goodliffe2021-03-05
* Template rotations and add one for 2D rotation matrixDan Goodliffe2021-03-05
* Test rotation funcs with a huge range of random valuesDan Goodliffe2021-03-04
* Simplify a lot of code with sincosfDan Goodliffe2021-03-03
* Create and use a shader program for things with absolute positionDan Goodliffe2021-03-03
* Only calculate and bind the model transform if the shader program uses itDan Goodliffe2021-03-03
* Replace Transform with LocationDan Goodliffe2021-03-03
* Our own matrix rotationsDan Goodliffe2021-03-03
* Add coverage variantDan Goodliffe2021-03-02
* Vastly improved manual camera controllerDan Goodliffe2021-02-28