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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Second swing persistance
Dan Goodliffe
2021-11-07
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Initial commit of basis persistence
Dan Goodliffe
2021-11-07
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Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
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Bump GCC version
Dan Goodliffe
2021-11-07
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Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
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Bump to release GCC version
Dan Goodliffe
2021-05-01
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Implement goto so node
Dan Goodliffe
2021-03-16
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Allow activities to be changed when doing them
Dan Goodliffe
2021-03-16
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Add requires on factory like functions
Dan Goodliffe
2021-03-16
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Create GameState, the single global for the root of everything
Dan Goodliffe
2021-03-15
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Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
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Simplified TestLink extending LinkStraight
Dan Goodliffe
2021-03-13
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Add missing virtual destructor in Renderable
Dan Goodliffe
2021-03-13
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Add generic middle classes LinkStraight and LinkCurve
Dan Goodliffe
2021-03-13
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More complete tests for route finding
Dan Goodliffe
2021-03-13
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Initial commit of the route finder
Dan Goodliffe
2021-03-13
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Only attempt to render renderable networks
Dan Goodliffe
2021-03-13
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Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
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Add some more helpers to Network
Dan Goodliffe
2021-03-10
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Vertices and indices vectors not required once mesh is created
Dan Goodliffe
2021-03-10
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Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10
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Add findNodeAt to locate a node instance by position
Dan Goodliffe
2021-03-10
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Merge nexts into ends
Dan Goodliffe
2021-03-10
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Create a new loop of test track
Dan Goodliffe
2021-03-09
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Please joining links midpoint height better
Dan Goodliffe
2021-03-09
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Fix paths in test cases
Dan Goodliffe
2021-03-09
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Make objectives responsible for navigation
Dan Goodliffe
2021-03-09
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Split ActivityOf<> into its own file
Dan Goodliffe
2021-03-09
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Push link based movement into Vehicle
Dan Goodliffe
2021-03-09
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Initial commit of the orders/activities system
Dan Goodliffe
2021-03-08
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Shut up cppcheck, an STL implementation of that would be stupid
Dan Goodliffe
2021-03-08
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Move TickDuration type into global scope
Dan Goodliffe
2021-03-08
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Add maxSpeed to rail vehicle class
Dan Goodliffe
2021-03-07
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Speed conversions and literals
Dan Goodliffe
2021-03-07
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Carve up the mess in game/vehicles
Dan Goodliffe
2021-03-06
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Introduce the Train concept as a literal collection of rail vehicles
Dan Goodliffe
2021-03-06
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Give collection a virtual desctructor
Dan Goodliffe
2021-03-06
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Add a basic Doxyfile
Dan Goodliffe
2021-03-06
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Push lots of stuff into rail vehicle class
Dan Goodliffe
2021-03-06
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Introduce the rail vehicle class for the definition of the vehicle
Dan Goodliffe
2021-03-06
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Fixing manual camera scrolling, now just a matrix multiplication
Dan Goodliffe
2021-03-05
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Template rotations and add one for 2D rotation matrix
Dan Goodliffe
2021-03-05
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Test rotation funcs with a huge range of random values
Dan Goodliffe
2021-03-04
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Simplify a lot of code with sincosf
Dan Goodliffe
2021-03-03
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Create and use a shader program for things with absolute position
Dan Goodliffe
2021-03-03
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Only calculate and bind the model transform if the shader program uses it
Dan Goodliffe
2021-03-03
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Replace Transform with Location
Dan Goodliffe
2021-03-03
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Our own matrix rotations
Dan Goodliffe
2021-03-03
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Add coverage variant
Dan Goodliffe
2021-03-02
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Vastly improved manual camera controller
Dan Goodliffe
2021-02-28
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