| Commit message (Expand) | Author | Age |
... | |
| * | More tests can just use the global fixed data | Dan Goodliffe | 2023-11-04 |
| * | Simplify some logic with the triangle construct | Dan Goodliffe | 2023-11-04 |
| * | Rename TerrainMesh to GeoData to drop inplace | Dan Goodliffe | 2023-11-04 |
| * | Reformat test source | Dan Goodliffe | 2023-11-04 |
| * | Calculate and expose the extents of the terrain mesh | Dan Goodliffe | 2023-11-04 |
| * | Static helper for loading ASCII grid data | Dan Goodliffe | 2023-11-04 |
| * | Psycho-rebased branch terrain on top of main | Dan Goodliffe | 2023-11-03 |
| |\ |
|
| | * | Implement terrain intersect ray | Dan Goodliffe | 2023-11-03 |
| | * | Helper to get cartesian position from baricentric on Triangle | Dan Goodliffe | 2023-11-03 |
| | * | Increase BOOST_CHECK_CLOSE_VEC stream precision | Dan Goodliffe | 2023-11-03 |
| | * | Terrain mesh method for getting the height/position at a point on the surface | Dan Goodliffe | 2023-11-02 |
| | * | Generic N-dimensional terrain triangle | Dan Goodliffe | 2023-11-02 |
| | * | Add test-terrain dependency on sample height data | Dan Goodliffe | 2023-11-02 |
| | * | Make PointFace harder to misuse | Dan Goodliffe | 2023-10-31 |
| | * | Update walk/walkUntil to work on PointFace from parameter | Dan Goodliffe | 2023-10-31 |
| | * | Helper type for storing/passing/returning a point and its containing face | Dan Goodliffe | 2023-10-31 |
| | * | Initial commit of walk/walkUtil terrain | Dan Goodliffe | 2023-10-31 |
| | * | Initial commit of findPoint on terrain | Dan Goodliffe | 2023-10-29 |
| | * | Initial OpenMesh based terrain data and tests | Dan Goodliffe | 2023-10-28 |
| | * | Move OpenMesh/GLM compatibility structs to common place | Dan Goodliffe | 2023-10-27 |
| |/
|/| |
|
| * | Don't request a specific OpenGL version, just check we get something sufficie... | Dan Goodliffe | 2023-11-03 |
|/ |
|
* | Merge branch 'glad' | Dan Goodliffe | 2023-05-28 |
|\ |
|
| * | Swap GLEW for more modern glad | Dan Goodliffe | 2023-05-28 |
| * | Add glad submodule and build a glad library | Dan Goodliffe | 2023-05-27 |
|/ |
|
* | Mark main rule as always, so we can always launch it | Dan Goodliffe | 2023-05-24 |
* | Make Mesh into a template to support any vertex type | Dan Goodliffe | 2023-05-10 |
* | Support for tessellation shaders | Dan Goodliffe | 2023-05-09 |
* | Merge branch 'containers' | Dan Goodliffe | 2023-05-07 |
|\ |
|
| * | Templated BufferedLocation and single buffer storage for RVC locations | Dan Goodliffe | 2023-05-06 |
| * | Refactor InstanceVertices in terms of glContainer | Dan Goodliffe | 2023-05-01 |
| * | Don't explictly call destructor of contained element | Dan Goodliffe | 2023-05-01 |
| * | Add the pack container | Dan Goodliffe | 2023-05-01 |
| * | Add method to get GL buffer name of glContainer | Dan Goodliffe | 2023-05-01 |
| * | Add missing test over iterator comparison | Dan Goodliffe | 2023-05-01 |
| * | glContainer should at least double in capacity as required | Dan Goodliffe | 2023-05-01 |
| * | Extend glContainer with most of the interface expected of an STL container | Dan Goodliffe | 2023-05-01 |
| * | Initial commit of glContainer | Dan Goodliffe | 2023-04-30 |
|/ |
|
* | Rename strings.h to something that won't conflict with a system header | Dan Goodliffe | 2023-04-30 |
* | Reformat with new clang-format 16 | Dan Goodliffe | 2023-04-29 |
* | Drop .hpp for header only things | Dan Goodliffe | 2023-04-29 |
* | Dunno how, but some DOS new lines got in here! | Dan Goodliffe | 2023-04-29 |
* | Lookup material details once in the vertex shader | Dan Goodliffe | 2023-04-27 |
* | Merge branch 'instancing-pt2' | Dan Goodliffe | 2023-04-27 |
|\ |
|
| * | Revert "Export mesh size and primitive type" | Dan Goodliffe | 2023-04-26 |
| * | Draw rail vehicle classes and foliage with new mesh instance helper | Dan Goodliffe | 2023-04-26 |
| * | Add Mesh helper for drawing instances | Dan Goodliffe | 2023-04-26 |
| * | Point shaders (shadows) can all share the same implementation now in a single... | Dan Goodliffe | 2023-04-26 |
| * | Point shaders can all share the same implementation now in a single place | Dan Goodliffe | 2023-04-26 |
| * | Fudge RV bogey position the same as we do the body in test-render | Dan Goodliffe | 2023-04-26 |
| * | Pop and complete instanced shadow support | Dan Goodliffe | 2023-04-26 |