Commit message (Collapse) | Author | Age | ||
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| * | Remove boundary collection | Dan Goodliffe | 2024-03-23 | |
| | | | | | | | | We can simply walk the boundary as required | |||
| * | Extract vector_normal helper into lib | Dan Goodliffe | 2024-03-23 | |
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| * | Add helper constructors to Arc | Dan Goodliffe | 2024-03-21 | |
| | | | | | | | | | | | | * Two angles, wraps logic ensuring b after a * Two vector directions * Centre and two endpoints, in at least 2 dimensions, uses .xy() | |||
| * | Make arc_length a member function | Dan Goodliffe | 2024-03-21 | |
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| * | vector_yaw only needs 2 dimensions | Dan Goodliffe | 2024-03-21 | |
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| * | Simplify creation of planes | Dan Goodliffe | 2024-03-18 | |
| | | | | | | | | Uses limit directions instead of fake triangles | |||
| * | maybe_unused return from cut point search | Dan Goodliffe | 2024-03-18 | |
| | | | | | | | | Only asserted | |||
| * | Switch to using planes instead of triangles for deformaton cut | Dan Goodliffe | 2024-03-18 | |
| | | | | | | | | | | Removes the hacky need for going a bit too far to account for rounding errors... which didn't really work anyway. | |||
| * | Add non-default constructor to GeometricPlaneT | Dan Goodliffe | 2024-03-18 | |
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| * | Add Ray::intersectPlane | Dan Goodliffe | 2024-03-18 | |
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| * | Fix generation of halfedge extrusion extents | Dan Goodliffe | 2024-03-14 | |
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| * | Simplify cut loop and termination case search | Dan Goodliffe | 2024-03-14 | |
| | | | | | | | | Looks for a halfedge from current vertex to end vertex. | |||
| * | Add deformation test case with lower spec | Dan Goodliffe | 2024-03-09 | |
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| * | Fix non-64bit upgrade wrapper for crossProduct | Dan Goodliffe | 2024-03-09 | |
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| * | Add timeout to deformation unit test | Dan Goodliffe | 2024-03-09 | |
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| * | Set linkflags -z defs | Dan Goodliffe | 2024-03-08 | |
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| * | Rewrite most of setHeights | Dan Goodliffe | 2024-03-08 | |
| | | | | | | | | | | Accounts for sensible corners and fixes quite a few bugs and edge cases... introduces a few more, is still a bit glitchy in places | |||
| * | Bail out early if the input does not define an area | Dan Goodliffe | 2024-03-08 | |
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| * | Rework stream support to work with any collection | Dan Goodliffe | 2024-03-08 | |
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| * | Load terrain deform fixture data from JSON | Dan Goodliffe | 2024-02-26 | |
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| * | Add helper for loading fixtures for data tests from fixture JSON | Dan Goodliffe | 2024-02-26 | |
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| * | Add read persistence support for tuple and pair | Dan Goodliffe | 2024-02-26 | |
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| * | Support extra arguments in SelectionV::make_s | Dan Goodliffe | 2024-02-26 | |
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| * | Make terrain deformation test a data test | Dan Goodliffe | 2024-02-26 | |
| | | | | | | | | Easily test multiple deformations and view them from different angles | |||
| * | Remove the nosplit list | Dan Goodliffe | 2024-02-24 | |
| | | | | | | | | Not required now we don't randomly wonder into the new edges range | |||
| * | Psycho-rebased branch deform-terrain on top of main | Dan Goodliffe | 2024-02-24 | |
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| * | First cut of terrain deformation | Dan Goodliffe | 2024-02-22 | |
| | | | | | | | | | | | | | | | | | | | | This "works" for some definition of works... But it's flawed in many ways, not least the following: * It's glitchy for no obvious reason * It's unreliable; fails if you tweak the parameters * The sides of the modified area are triangulated in the dumbest possible fashion, which results in ill-formed polygons * Probably other things, but... It works, remember... | |||
| * | Fix calculation of texture coords of terrain | Dan Goodliffe | 2024-02-22 | |
| | | | | | | | | While we still use this... | |||
| * | Check ray intersects triangle 'in front' of start | Dan Goodliffe | 2024-02-14 | |
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| * | Fix getting cartesian coords from triangle baripos | Dan Goodliffe | 2024-02-14 | |
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| * | Include face handle in intersectRay result | Dan Goodliffe | 2024-02-13 | |
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| * | Add helpers for testing for triangle overlap/containedness | Dan Goodliffe | 2024-02-12 | |
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| * | Create flat GeoData as 10m squares instead of one big square | Dan Goodliffe | 2024-02-12 | |
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| * | Add materializeRange override for naked iterator pair | Dan Goodliffe | 2024-02-12 | |
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| * | Cast relative position accordingly in geometric plane | Dan Goodliffe | 2024-02-12 | |
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| * | Add stripiter | Dan Goodliffe | 2024-02-12 | |
| | | | | | | | | | | A generic iterator wrapper returning a tuple of 3 references to the original values, as processed in the fashion of an OpenGL triangle strip. | |||
* | | Simplify vector addition/subtraction with differnt types | Dan Goodliffe | 2024-02-24 | |
|/ | | | | | Automatically applies correct rounding with float to int operations, adjusts test expectations accordingly. | |||
* | Merge branch 'glcontainer-fix' | Dan Goodliffe | 2024-02-03 | |
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| * | Allow specifying a target other than array buffer | Dan Goodliffe | 2024-02-02 | |
| | | | | | | | | GL_ARRAY_BUFFER is the default. Also removes accidental use for OpenGL 4.x functions. | |||
| * | Map buffers RO if const operations, upgrade to RW as required | Dan Goodliffe | 2024-02-02 | |
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| * | Don't keep a span, create as needed | Dan Goodliffe | 2024-02-02 | |
| | | | | | | | | | | Removes the error prone issue where data/size get out of sync. Fixes overflow issues leading to memory corruption of GPU data. | |||
| * | Fix warnings in test-glContainer | Dan Goodliffe | 2024-02-02 | |
|/ | | | | Also updates static asserts to requirements | |||
* | Merge branch 'geo-shadows' | Dan Goodliffe | 2024-01-30 | |
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| * | Adjust light view projection matrix upfront | Dan Goodliffe | 2024-01-30 | |
| | | | | | | | | Saves doing it per pixel, per region later | |||
| * | Remove the complications from previously storing several shadow maps in the ↵ | Dan Goodliffe | 2024-01-30 | |
| | | | | | | | | texture | |||
| * | Set shadow program uniforms all in one function, merge setting of view ↵ | Dan Goodliffe | 2024-01-29 | |
| | | | | | | | | projections | |||
| * | Merge common parts of shadow programs into a base class | Dan Goodliffe | 2024-01-29 | |
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| * | Geometry shader for single pass shadow maps | Dan Goodliffe | 2024-01-28 | |
| | | | | | | | | | | | | | | 2D array texture, 4 levels, geometry shader outputs to each layer for a specific band, single scene rendering. Pending massive tidy up. | |||
| * | Set light view point uniform once | Dan Goodliffe | 2024-01-27 | |
|/ | | | | Not once per shadow pass | |||
* | 3D relative scaling in asset factory | Dan Goodliffe | 2024-01-27 | |
| | | | | Reduces excess vertices in cylinders |