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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
*
Don't write null value for pointers
Dan Goodliffe
2021-11-07
*
Implement writing shared objects with @id
Dan Goodliffe
2021-11-07
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Import setValue, silence clang warning
Dan Goodliffe
2021-11-07
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Update tests to coverage encoding strings
Dan Goodliffe
2021-11-07
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Initial commit where writing objects back out to JSON
Dan Goodliffe
2021-11-07
*
Fixup clang, cppcheck and iwyu warnings
Dan Goodliffe
2021-11-07
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Pass new values more efficiently
Dan Goodliffe
2021-11-07
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Error on bad cast of referenced object
Dan Goodliffe
2021-11-07
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Name, rather than number, shared_ptr tests
Dan Goodliffe
2021-11-07
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Test case for named type not existing
Dan Goodliffe
2021-11-07
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Standard wrapper in failure cases
Dan Goodliffe
2021-11-07
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Error on bad cast of named type
Dan Goodliffe
2021-11-07
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Common implementation for shared and unique pointers
Dan Goodliffe
2021-11-07
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Lots of test cases, few minor fixes
Dan Goodliffe
2021-11-07
*
Fix the fact I've been spelling persistence wrong this whole time
Dan Goodliffe
2021-11-07
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Implement shared_ptr support
Dan Goodliffe
2021-11-07
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Extend factory map to include make_shared
Dan Goodliffe
2021-11-07
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Automatic type registration
Dan Goodliffe
2021-11-07
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Fix dependent name lookup
Dan Goodliffe
2021-11-07
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Common base class for value selections
Dan Goodliffe
2021-11-07
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Tidy case of function names
Dan Goodliffe
2021-11-07
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Simplify object creation code
Dan Goodliffe
2021-11-07
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Fix the odd difference with arrays and vectors and objects
Dan Goodliffe
2021-11-07
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Remove ArrayLike
Dan Goodliffe
2021-11-07
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Support chaining persist calls for subclasses
Dan Goodliffe
2021-11-07
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Erring toward complete JSON loader
Dan Goodliffe
2021-11-07
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Remove spare semi colons
Dan Goodliffe
2021-11-07
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Move json persistance into lib
Dan Goodliffe
2021-11-07
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Second swing persistance
Dan Goodliffe
2021-11-07
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Initial commit of basis persistence
Dan Goodliffe
2021-11-07
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Compile stb wrapper in C++ mode
Dan Goodliffe
2021-11-07
*
Bump GCC version
Dan Goodliffe
2021-11-07
*
Fix warnings produced by new clang-tidy
Dan Goodliffe
2021-05-02
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Bump to release GCC version
Dan Goodliffe
2021-05-01
*
Implement goto so node
Dan Goodliffe
2021-03-16
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Allow activities to be changed when doing them
Dan Goodliffe
2021-03-16
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Add requires on factory like functions
Dan Goodliffe
2021-03-16
*
Create GameState, the single global for the root of everything
Dan Goodliffe
2021-03-15
*
Route Walker returns Link::Nexts, not vector links
Dan Goodliffe
2021-03-13
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Simplified TestLink extending LinkStraight
Dan Goodliffe
2021-03-13
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Add missing virtual destructor in Renderable
Dan Goodliffe
2021-03-13
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Add generic middle classes LinkStraight and LinkCurve
Dan Goodliffe
2021-03-13
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More complete tests for route finding
Dan Goodliffe
2021-03-13
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Initial commit of the route finder
Dan Goodliffe
2021-03-13
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Only attempt to render renderable networks
Dan Goodliffe
2021-03-13
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Push more RailLinks logic down into NetworkOf
Dan Goodliffe
2021-03-10
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Add some more helpers to Network
Dan Goodliffe
2021-03-10
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Vertices and indices vectors not required once mesh is created
Dan Goodliffe
2021-03-10
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Push RailLinks functionality into new base classes Network and NetworkOf<>
Dan Goodliffe
2021-03-10
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Add findNodeAt to locate a node instance by position
Dan Goodliffe
2021-03-10
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