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* Scoped Builder::PtrDan Goodliffe2022-10-13
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* Standard typedefs for MeshDan Goodliffe2022-10-13
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* Add ConstTypeDefs as a const only variant of StdTypeDefsDan Goodliffe2022-10-13
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* Standard typedefs for LinkDan Goodliffe2022-10-13
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* Standard typedefs for NodeDan Goodliffe2022-10-13
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* Inheritable of standard typedefsDan Goodliffe2022-10-13
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* Search node network without creating temporary nodes on the heapDan Goodliffe2022-10-13
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* Support searching node network by vec3 positionDan Goodliffe2022-10-13
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* Add candidateNodeAt, returns a network node why may not be part of the networkDan Goodliffe2022-10-11
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* Fix return type of network link factoriesDan Goodliffe2022-10-11
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* GameMainSelector provides world overlay and renders its targetDan Goodliffe2022-10-10
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* Add a rather dumb builder for joining nodesDan Goodliffe2022-10-08
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* Move addStraight to impl.hDan Goodliffe2022-10-08
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* Initial commit of a basic working network editorDan Goodliffe2022-10-08
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* Add collection methods for finding and/or creating objectsDan Goodliffe2022-10-08
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* Use mode helper in main window toolbarDan Goodliffe2022-10-08
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* Add toolber mode switching helperDan Goodliffe2022-10-08
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* Add addStright to Network which looks up StraightLink in the network typeDan Goodliffe2022-10-08
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* Split network intersect ray functions and return specific typesDan Goodliffe2022-10-08
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* Translate mouse motion y axisDan Goodliffe2022-10-03
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* Add WorldOverlay conceptDan Goodliffe2022-10-02
| | | | Allows rendering in the world view objects which are not (yet?) part of that world
* Make Window shader available to clientsDan Goodliffe2022-10-02
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* Remove redundant null checkDan Goodliffe2022-10-02
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* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
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* Latest clang-formattingDan Goodliffe2022-10-02
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* Disable warnings on generated/wrapper codeDan Goodliffe2022-10-02
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* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
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* Ray function to test if it passes close to a sequence of edges defined by ↵Dan Goodliffe2022-08-29
| | | | nodes along the path
* Ray function a calculate how close it passes to a line defined by 2 pointsDan Goodliffe2022-08-29
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* Generic solution for streaming collections that can be spannedDan Goodliffe2022-08-29
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* Use utf8_string_view for processing text to renderingsDan Goodliffe2022-08-22
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* Make utf8_string_view work on any contiguous collection of charsDan Goodliffe2022-08-22
| | | | const char * const or container with .data() and .length()
* Create a string_view like thing for utf8 stringsDan Goodliffe2022-08-22
| | | | utf8_string_view provides length and character iteration over a std::string_view containing utf8 data.
* Enable all cppchecks, no further fixes neededDan Goodliffe2022-08-21
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* Fix string_view iterationDan Goodliffe2022-08-21
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* Fix shadowingDan Goodliffe2022-08-21
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* Reduce variable scopeDan Goodliffe2022-08-21
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* Suppress redundantPointerOp cppcheckDan Goodliffe2022-08-21
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* Add missing includesDan Goodliffe2022-08-21
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* Beginnings of network editorDan Goodliffe2022-01-18
| | | | Pushes gameMainSelector clicks/moves into a different target
* Collection::removeAll returns how many matched by typeDan Goodliffe2022-01-18
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* We know the last param is distance nowDan Goodliffe2022-01-16
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* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
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* Progressive constructors for RayTracerDan Goodliffe2022-01-13
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* Fix up includesDan Goodliffe2022-01-13
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* Configure cppcheck librariesDan Goodliffe2022-01-13
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* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
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* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
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* Have CLOG write to cerr, clog doesn't sync with Boost test outputDan Goodliffe2022-01-08
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* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
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