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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Generic N-dimensional terrain triangle
Dan Goodliffe
2023-11-02
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Add test-terrain dependency on sample height data
Dan Goodliffe
2023-11-02
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Make PointFace harder to misuse
Dan Goodliffe
2023-10-31
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Update walk/walkUntil to work on PointFace from parameter
Dan Goodliffe
2023-10-31
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Helper type for storing/passing/returning a point and its containing face
Dan Goodliffe
2023-10-31
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Initial commit of walk/walkUtil terrain
Dan Goodliffe
2023-10-31
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Initial commit of findPoint on terrain
Dan Goodliffe
2023-10-29
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Initial OpenMesh based terrain data and tests
Dan Goodliffe
2023-10-28
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Move OpenMesh/GLM compatibility structs to common place
Dan Goodliffe
2023-10-27
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Don't request a specific OpenGL version, just check we get something sufficie...
Dan Goodliffe
2023-11-03
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Merge branch 'glad'
Dan Goodliffe
2023-05-28
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Swap GLEW for more modern glad
Dan Goodliffe
2023-05-28
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Add glad submodule and build a glad library
Dan Goodliffe
2023-05-27
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Mark main rule as always, so we can always launch it
Dan Goodliffe
2023-05-24
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Make Mesh into a template to support any vertex type
Dan Goodliffe
2023-05-10
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Support for tessellation shaders
Dan Goodliffe
2023-05-09
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Merge branch 'containers'
Dan Goodliffe
2023-05-07
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Templated BufferedLocation and single buffer storage for RVC locations
Dan Goodliffe
2023-05-06
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Refactor InstanceVertices in terms of glContainer
Dan Goodliffe
2023-05-01
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Don't explictly call destructor of contained element
Dan Goodliffe
2023-05-01
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Add the pack container
Dan Goodliffe
2023-05-01
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Add method to get GL buffer name of glContainer
Dan Goodliffe
2023-05-01
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Add missing test over iterator comparison
Dan Goodliffe
2023-05-01
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glContainer should at least double in capacity as required
Dan Goodliffe
2023-05-01
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Extend glContainer with most of the interface expected of an STL container
Dan Goodliffe
2023-05-01
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Initial commit of glContainer
Dan Goodliffe
2023-04-30
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Rename strings.h to something that won't conflict with a system header
Dan Goodliffe
2023-04-30
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Reformat with new clang-format 16
Dan Goodliffe
2023-04-29
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Drop .hpp for header only things
Dan Goodliffe
2023-04-29
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Dunno how, but some DOS new lines got in here!
Dan Goodliffe
2023-04-29
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Lookup material details once in the vertex shader
Dan Goodliffe
2023-04-27
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Merge branch 'instancing-pt2'
Dan Goodliffe
2023-04-27
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Revert "Export mesh size and primitive type"
Dan Goodliffe
2023-04-26
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Draw rail vehicle classes and foliage with new mesh instance helper
Dan Goodliffe
2023-04-26
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Add Mesh helper for drawing instances
Dan Goodliffe
2023-04-26
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Point shaders (shadows) can all share the same implementation now in a single...
Dan Goodliffe
2023-04-26
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Point shaders can all share the same implementation now in a single place
Dan Goodliffe
2023-04-26
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Fudge RV bogey position the same as we do the body in test-render
Dan Goodliffe
2023-04-26
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Pop and complete instanced shadow support
Dan Goodliffe
2023-04-26
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Handle rendering of RailVehicles through RailVehicleClass instancing
Dan Goodliffe
2023-04-23
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Add BufferedLocation
Dan Goodliffe
2023-04-23
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Use Location::getTransform in Plant instead of duplicating
Dan Goodliffe
2023-04-23
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Add getTransform to Location; wraps the standard mat4 calculations
Dan Goodliffe
2023-04-23
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Clear world objects explicitly
Dan Goodliffe
2023-04-23
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Assert the buffer is actually mapped
Dan Goodliffe
2023-04-23
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Merge remote-tracking branch 'origin/assimp-normals'
Dan Goodliffe
2023-04-25
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Clear world objects explicitly
Dan Goodliffe
2023-04-25
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Set vertex normals from AssImp data if available
Dan Goodliffe
2023-04-25
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Don't update face/vertex normals if normals were provided, simply use them as is
Dan Goodliffe
2023-04-25
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Allow setting a flag to say (vertex) normals have been provided
Dan Goodliffe
2023-04-25
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