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Commit message (Collapse)AuthorAge
* Add WorldOverlay conceptDan Goodliffe2022-10-02
| | | | Allows rendering in the world view objects which are not (yet?) part of that world
* Make Window shader available to clientsDan Goodliffe2022-10-02
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* Remove redundant null checkDan Goodliffe2022-10-02
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* Add support for searching a network for a ray intersectionDan Goodliffe2022-10-02
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* Latest clang-formattingDan Goodliffe2022-10-02
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* Disable warnings on generated/wrapper codeDan Goodliffe2022-10-02
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* Link functions for testing if a ray clicks themDan Goodliffe2022-08-29
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* Ray function to test if it passes close to a sequence of edges defined by ↵Dan Goodliffe2022-08-29
| | | | nodes along the path
* Ray function a calculate how close it passes to a line defined by 2 pointsDan Goodliffe2022-08-29
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* Generic solution for streaming collections that can be spannedDan Goodliffe2022-08-29
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* Use utf8_string_view for processing text to renderingsDan Goodliffe2022-08-22
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* Make utf8_string_view work on any contiguous collection of charsDan Goodliffe2022-08-22
| | | | const char * const or container with .data() and .length()
* Create a string_view like thing for utf8 stringsDan Goodliffe2022-08-22
| | | | utf8_string_view provides length and character iteration over a std::string_view containing utf8 data.
* Enable all cppchecks, no further fixes neededDan Goodliffe2022-08-21
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* Fix string_view iterationDan Goodliffe2022-08-21
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* Fix shadowingDan Goodliffe2022-08-21
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* Reduce variable scopeDan Goodliffe2022-08-21
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* Suppress redundantPointerOp cppcheckDan Goodliffe2022-08-21
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* Add missing includesDan Goodliffe2022-08-21
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* Beginnings of network editorDan Goodliffe2022-01-18
| | | | Pushes gameMainSelector clicks/moves into a different target
* Collection::removeAll returns how many matched by typeDan Goodliffe2022-01-18
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* We know the last param is distance nowDan Goodliffe2022-01-16
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* Process UI layers in reverse, so it's stack likeDan Goodliffe2022-01-16
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* Progressive constructors for RayTracerDan Goodliffe2022-01-13
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* Fix up includesDan Goodliffe2022-01-13
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* Configure cppcheck librariesDan Goodliffe2022-01-13
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* Ray Trace cursor clicks to terrain surfaceDan Goodliffe2022-01-10
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* Tweak ray tracer calls to account for scaleDan Goodliffe2022-01-08
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* Have CLOG write to cerr, clog doesn't sync with Boost test outputDan Goodliffe2022-01-08
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* Initial commit GeoData ray tracerDan Goodliffe2022-01-07
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* Don't invoke CHECK parameters multiple timesDan Goodliffe2022-01-07
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* GeoData::quad works in world coordinatesDan Goodliffe2022-01-06
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* Extracting finding a surround geo quad into separate functionDan Goodliffe2022-01-04
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* Use a test fixture suite over repeated fixture caseDan Goodliffe2022-01-03
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* Display on what/where we clicked in the main windowDan Goodliffe2022-01-03
| | | | Just debug for now... never likely to last
* Support for querying terrain height in GeoDataDan Goodliffe2022-01-03
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* More complete and tested stream output supportDan Goodliffe2022-01-03
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* Add transform_arrayDan Goodliffe2022-01-03
| | | | Wraps std::transform to transform one array into another.
* Encapsulate RayDan Goodliffe2022-01-02
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* No need to pass GameState around, it has a global pointerDan Goodliffe2022-01-02
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* Replace include guard macros with pragma onceDan Goodliffe2022-01-02
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* Separate geographic data (GeoData) from its visual representation(s) (Terrain)Dan Goodliffe2022-01-02
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* Use Cache system to persist font rendering for TextDan Goodliffe2022-01-02
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* Cache allows multiple key partsDan Goodliffe2022-01-01
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* Don't forward declare CacheDan Goodliffe2022-01-01
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* Generic solution for glGen/glDel arrays, then tidy-up the usesDan Goodliffe2022-01-01
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* First iteration with font/text supportDan Goodliffe2022-01-01
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* Add glm::vec concatenation operator||Dan Goodliffe2021-12-31
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* Add operator-> to glRef for pointer typesDan Goodliffe2021-12-31
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* Allow glBuffers and glVertexArrays to be movedDan Goodliffe2021-12-31
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