summaryrefslogtreecommitdiff
Commit message (Collapse)AuthorAge
...
| * Replace deprecated GL_QUADS usage in text renderingDan Goodliffe2024-07-06
| |
| * Fix up perf tests in light of window management changesDan Goodliffe2024-07-05
| |
| * Re-add testHelpers.hDan Goodliffe2024-07-02
| |
| * Psycho-rebased branch imgui on top of mainDan Goodliffe2024-07-02
| |\
| | * Build ImGui as a static libraryDan Goodliffe2024-06-24
| | |
| | * Use shared installed libraries explicitlyDan Goodliffe2024-06-24
| | |
| | * Don't process input events which ImGui handledDan Goodliffe2024-06-24
| | |
| | * Integrate ImGUI main callsDan Goodliffe2024-06-16
| | |
| | * Disable saving settings automagicallyDan Goodliffe2024-06-16
| | |
| | * Remove initialisation order debugDan Goodliffe2024-06-16
| | |
| | * Move main application loop into the libraryDan Goodliffe2024-06-15
| | |
| | * First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
| | |
| | * Add imgui init and shutdown to appbase and gamemainwindowDan Goodliffe2024-06-05
| | |
| | * Build and link imgui with sdl2 and opengl2 backendsDan Goodliffe2024-06-05
| | |
| | * Add imgui submodule, latest version, docking branchDan Goodliffe2024-06-05
| | |
* | | Replace deprecated GL_QUADS usage in text renderingDan Goodliffe2024-07-06
|/ /
* | Add an InstanceVertices partition perf testDan Goodliffe2024-06-30
| | | | | | | | | | | | | | | | | | Summary: * Given a trivially simple condition, like a bounding box, over 1 million items can be partitioned in under 3ms. * Parallel algorithms reduce that a little but are only effective with volumes in excess ~200k, this might be better with a more complex condition/predicate.
* | Fix run rules for perfsDan Goodliffe2024-06-30
| | | | | | | | Apparently Google benchmark doesn't like -- stuff syntax now
* | Maintain a reverse index in instance verticesDan Goodliffe2024-06-30
| | | | | | | | Removes need to search unused and/or index when moving/adding things
* | Implement partition on InstanceVerticesDan Goodliffe2024-06-29
| |
* | Tidy InstanceProxyDan Goodliffe2024-06-29
| |
* | Allow passing start index for instanced drawDan Goodliffe2024-06-28
| | | | | | | | First stage of culling support
* | Remove some unnecessary includesDan Goodliffe2024-06-28
| |
* | Link all thirdparty libs using release variantDan Goodliffe2024-06-28
| |
* | Build stb_image impl as a thirdparty libDan Goodliffe2024-06-25
| |
* | Un-const to allow move, no nvro hereDan Goodliffe2024-06-25
| |
* | Create a v3.3 context and v3.3 glad libraryDan Goodliffe2024-06-25
| |
* | Set symmetric on glad features and add all OpenGL versionsDan Goodliffe2024-06-25
|/
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
|
* Tidy of glRefDan Goodliffe2024-06-04
| | | | Still doesn't fix the weird LTO warning about uninitialised variables
* Replace messy uasprintf with std::formatDan Goodliffe2024-06-04
|
* Assign an id to the root projectDan Goodliffe2024-06-04
|
* Use thin LTODan Goodliffe2024-06-04
|
* Remove unrequired includesDan Goodliffe2024-06-04
|
* Fix accumulator parameter type for pass-thru in AssetFactory::loadAllDan Goodliffe2024-06-04
|
* Remove fscanf and fixed buffers from AssetFactory::parseX11RGBDan Goodliffe2024-06-04
|
* Avoid pointer arithmetic AssetFactory::parseColourDan Goodliffe2024-06-03
|
* Disable -Wenum-constexpr-conversion in parts of enumDetails.hDan Goodliffe2024-06-01
| | | | The parts used for finding valid values trigger constexpr invalid values warnings.
* Reformat with new clang-formatDan Goodliffe2024-06-01
|
* Add missing includeDan Goodliffe2024-06-01
|
* Remove conflicting glm::vec operatorsDan Goodliffe2024-06-01
| | | | | | % and %= already exist and abusing them for simplifying perspective multiplication was always a bad idea. Here they just become named functions.
* Fix setting of pedantic warningsDan Goodliffe2024-06-01
| | | | | Disable for Clang, because annoyingly to treats preprocessor line numbers as a GNU extension and thus falls over when used with DistCC.
* Merge remote-tracking branch 'origin/terrain-surfaces'Dan Goodliffe2024-05-27
|\
| * Surface asset test doesn't need render dumpDan Goodliffe2024-05-27
| |
| * Remove abuse of std::adjacent_find from geoDataDan Goodliffe2024-05-25
| |
| * Remove abuse of std::adjacent_find from cylinderDan Goodliffe2024-05-25
| |
| * Update to std c++23 for good rangesDan Goodliffe2024-05-25
| |
| * Simplify new face split loopDan Goodliffe2024-04-26
| |
| * Set the face surface type when setting heightDan Goodliffe2024-04-26
| |
| * Don't return newly created faces from splitDan Goodliffe2024-04-26
| | | | | | | | | | It's not as simple as it looks as adjacent faces may also be split, making this a bit misleading.