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Commit message (Expand)AuthorAge
* Improve number of segments in LinkCurve basesDan Goodliffe5 days
* Add GeoData deformation perf testDan Goodliffe5 days
* Add CLOGf for formatting loggerDan Goodliffe5 days
* Add timeouts to more geoData testsDan Goodliffe5 days
* Process set height as required in chunks of target vertexDan Goodliffe6 days
* Less allocy/work set based surface/recursive height settingDan Goodliffe6 days
* Add adjusted boundary vertices to new/changes/boundary listsDan Goodliffe6 days
* Expand new verts collection onceDan Goodliffe11 days
* Only build/run GeoDataMesh::sanityCheck for debugDan Goodliffe12 days
* Refactor GeoData::setHeights until a struct made of a logical breakdown of th...Dan Goodliffe12 days
* Fixes and tests to new range helpersDan Goodliffe14 days
* Range adaptor to make triangle strip triplesDan Goodliffe2025-02-15
* Use new helpers to simplify close entity search in GeoData::setPointDan Goodliffe2025-02-14
* Add utility class to easily get nth field of tuple/pair for any typesDan Goodliffe2025-02-14
* Add operator| overload to make OpenMesh XY_range(...) work with std::rangesDan Goodliffe2025-02-14
* Move basic setHeights lambdas into proper helper functionsDan Goodliffe2025-02-13
* Replace mesh generation counter with afterChange eventDan Goodliffe2025-02-10
* Combine GeoData and Terrain class hierarchiesDan Goodliffe2025-02-09
* Split GeoData mesh basics into a subclassDan Goodliffe2025-02-09
* Move lots of geoData helpers into libDan Goodliffe2025-02-09
* Initial commit setting terrain during network constructionDan Goodliffe2025-02-09
* Big of validation on getSurfaceDan Goodliffe2025-02-09
* Add tests which explicit count verts/edges/faces after terrain mesh modificationDan Goodliffe2025-02-09
* Improve logging and fault detection during mesh mutationDan Goodliffe2025-02-08
* Set height when reusing adjacent verticesDan Goodliffe2025-02-08
* Verify an edge can be flippedDan Goodliffe2025-02-06
* Update PointFace _face cache as required instead of erroringDan Goodliffe2025-02-06
* Check all adjacent vertex before edges when cutting triangle strip edgeDan Goodliffe2025-02-03
* Flip edges if better instead of splitting them when cutting triangle strip edgeDan Goodliffe2025-02-02
* Add distance helperDan Goodliffe2025-01-21
* Add default Q = glm::defaultp to maths functionsDan Goodliffe2025-01-06
* Add helper for sorting sorted containers by a projectionDan Goodliffe2025-01-05
* Add helper for merging close elements in a vectorDan Goodliffe2025-01-05
* Include arc angle in curved terrain walkDan Goodliffe2025-01-05
* Return surface face list from setHeightsDan Goodliffe2025-01-05
* Helper to declare and add OpenMesh property declarativelyDan Goodliffe2025-01-05
* Fix curve walk edge case where the curve legitimately returns to the previous...Dan Goodliffe2025-01-02
* Return angle of intersection of arc with lineDan Goodliffe2025-01-01
* Walk terrain along a curve - edge cases existDan Goodliffe2025-01-01
* Add ArcSegmentDan Goodliffe2024-12-31
* Pass lots more information during GeoData::walkDan Goodliffe2024-12-30
* Fix naming style of getSurfaceDan Goodliffe2024-12-30
* Update rails render for being atop a surfaceDan Goodliffe2024-12-24
* Enable min mipmap on network textureDan Goodliffe2024-12-24
* Fix calculations for sleeper texture coordsDan Goodliffe2024-12-24
* Generate mipmaps if min/mag filter settings use themDan Goodliffe2024-12-24
* Set surface from all triangles, not just the firstDan Goodliffe2024-12-23
* Copy properties when split faces and edgesDan Goodliffe2024-12-23
* Use correct triangle when creating surface boundary endsDan Goodliffe2024-12-23
* Set terrain heights when creating new network linksDan Goodliffe2024-12-22