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Commit message (Expand)AuthorAge
* Add read persistence support for tuple and pairDan Goodliffe2024-02-26
* Support extra arguments in SelectionV::make_sDan Goodliffe2024-02-26
* Make terrain deformation test a data testDan Goodliffe2024-02-26
* Remove the nosplit listDan Goodliffe2024-02-24
* Psycho-rebased branch deform-terrain on top of mainDan Goodliffe2024-02-24
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| * First cut of terrain deformationDan Goodliffe2024-02-22
| * Fix calculation of texture coords of terrainDan Goodliffe2024-02-22
| * Check ray intersects triangle 'in front' of startDan Goodliffe2024-02-14
| * Fix getting cartesian coords from triangle bariposDan Goodliffe2024-02-14
| * Include face handle in intersectRay resultDan Goodliffe2024-02-13
| * Add helpers for testing for triangle overlap/containednessDan Goodliffe2024-02-12
| * Create flat GeoData as 10m squares instead of one big squareDan Goodliffe2024-02-12
| * Add materializeRange override for naked iterator pairDan Goodliffe2024-02-12
| * Cast relative position accordingly in geometric planeDan Goodliffe2024-02-12
| * Add stripiterDan Goodliffe2024-02-12
* | Simplify vector addition/subtraction with differnt typesDan Goodliffe2024-02-24
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* Merge branch 'glcontainer-fix'Dan Goodliffe2024-02-03
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| * Allow specifying a target other than array bufferDan Goodliffe2024-02-02
| * Map buffers RO if const operations, upgrade to RW as requiredDan Goodliffe2024-02-02
| * Don't keep a span, create as neededDan Goodliffe2024-02-02
| * Fix warnings in test-glContainerDan Goodliffe2024-02-02
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* Merge branch 'geo-shadows'Dan Goodliffe2024-01-30
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| * Adjust light view projection matrix upfrontDan Goodliffe2024-01-30
| * Remove the complications from previously storing several shadow maps in the t...Dan Goodliffe2024-01-30
| * Set shadow program uniforms all in one function, merge setting of view projec...Dan Goodliffe2024-01-29
| * Merge common parts of shadow programs into a base classDan Goodliffe2024-01-29
| * Geometry shader for single pass shadow mapsDan Goodliffe2024-01-28
| * Set light view point uniform onceDan Goodliffe2024-01-27
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* 3D relative scaling in asset factoryDan Goodliffe2024-01-27
* Merge branch 'text2'Dan Goodliffe2024-01-27
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| * Render text in N draw callsDan Goodliffe2024-01-27
| * Add traits vertex attrib func override for arraysDan Goodliffe2024-01-27
| * Support constructing a glContainer from a collection of the same typeDan Goodliffe2024-01-27
| * Add text to framebuffer rendering testDan Goodliffe2024-01-27
| * Remove the generic cache completelyDan Goodliffe2024-01-26
| * Remove the static font cacheDan Goodliffe2024-01-26
| * Always set pixel unpack alignment before generating font texture contentDan Goodliffe2024-01-26
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* Remove the static texture cacheDan Goodliffe2024-01-25
* Add traits helpers for glTexParameter functionsDan Goodliffe2024-01-25
* Replace static_asserts with conceptsDan Goodliffe2024-01-25
* Define GLM_ENABLE_EXPERIMENTALDan Goodliffe2024-01-25
* Single list of all shader programsDan Goodliffe2024-01-24
* Merge remote-tracking branch 'origin/instanced-networks'Dan Goodliffe2024-01-24
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| * Fix network population of position in gBufferDan Goodliffe2024-01-23
| * Bind the network profile in as uniformsDan Goodliffe2024-01-22
| * Add missing support for glUniform simple span of numbersDan Goodliffe2024-01-22
| * Remove the old custom mesh per network link renderingDan Goodliffe2024-01-21
| * Dynamic number of segments into curve renderDan Goodliffe2024-01-21
| * Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit...Dan Goodliffe2024-01-21
| * Replace tokens found with values from getIntegervDan Goodliffe2024-01-21