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I Like Trains
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terrain-deform-2
The I Like Trains game
Dan Goodliffe
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Author
Age
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Add read persistence support for tuple and pair
Dan Goodliffe
2024-02-26
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Support extra arguments in SelectionV::make_s
Dan Goodliffe
2024-02-26
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Make terrain deformation test a data test
Dan Goodliffe
2024-02-26
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Remove the nosplit list
Dan Goodliffe
2024-02-24
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Psycho-rebased branch deform-terrain on top of main
Dan Goodliffe
2024-02-24
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First cut of terrain deformation
Dan Goodliffe
2024-02-22
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Fix calculation of texture coords of terrain
Dan Goodliffe
2024-02-22
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Check ray intersects triangle 'in front' of start
Dan Goodliffe
2024-02-14
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Fix getting cartesian coords from triangle baripos
Dan Goodliffe
2024-02-14
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Include face handle in intersectRay result
Dan Goodliffe
2024-02-13
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Add helpers for testing for triangle overlap/containedness
Dan Goodliffe
2024-02-12
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Create flat GeoData as 10m squares instead of one big square
Dan Goodliffe
2024-02-12
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Add materializeRange override for naked iterator pair
Dan Goodliffe
2024-02-12
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Cast relative position accordingly in geometric plane
Dan Goodliffe
2024-02-12
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Add stripiter
Dan Goodliffe
2024-02-12
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Simplify vector addition/subtraction with differnt types
Dan Goodliffe
2024-02-24
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Merge branch 'glcontainer-fix'
Dan Goodliffe
2024-02-03
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Allow specifying a target other than array buffer
Dan Goodliffe
2024-02-02
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Map buffers RO if const operations, upgrade to RW as required
Dan Goodliffe
2024-02-02
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Don't keep a span, create as needed
Dan Goodliffe
2024-02-02
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Fix warnings in test-glContainer
Dan Goodliffe
2024-02-02
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Merge branch 'geo-shadows'
Dan Goodliffe
2024-01-30
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Adjust light view projection matrix upfront
Dan Goodliffe
2024-01-30
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Remove the complications from previously storing several shadow maps in the t...
Dan Goodliffe
2024-01-30
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Set shadow program uniforms all in one function, merge setting of view projec...
Dan Goodliffe
2024-01-29
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Merge common parts of shadow programs into a base class
Dan Goodliffe
2024-01-29
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Geometry shader for single pass shadow maps
Dan Goodliffe
2024-01-28
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Set light view point uniform once
Dan Goodliffe
2024-01-27
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3D relative scaling in asset factory
Dan Goodliffe
2024-01-27
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Merge branch 'text2'
Dan Goodliffe
2024-01-27
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Render text in N draw calls
Dan Goodliffe
2024-01-27
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Add traits vertex attrib func override for arrays
Dan Goodliffe
2024-01-27
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Support constructing a glContainer from a collection of the same type
Dan Goodliffe
2024-01-27
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Add text to framebuffer rendering test
Dan Goodliffe
2024-01-27
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Remove the generic cache completely
Dan Goodliffe
2024-01-26
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Remove the static font cache
Dan Goodliffe
2024-01-26
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Always set pixel unpack alignment before generating font texture content
Dan Goodliffe
2024-01-26
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Remove the static texture cache
Dan Goodliffe
2024-01-25
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Add traits helpers for glTexParameter functions
Dan Goodliffe
2024-01-25
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Replace static_asserts with concepts
Dan Goodliffe
2024-01-25
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Define GLM_ENABLE_EXPERIMENTAL
Dan Goodliffe
2024-01-25
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Single list of all shader programs
Dan Goodliffe
2024-01-24
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Merge remote-tracking branch 'origin/instanced-networks'
Dan Goodliffe
2024-01-24
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Fix network population of position in gBuffer
Dan Goodliffe
2024-01-23
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Bind the network profile in as uniforms
Dan Goodliffe
2024-01-22
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Add missing support for glUniform simple span of numbers
Dan Goodliffe
2024-01-22
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Remove the old custom mesh per network link rendering
Dan Goodliffe
2024-01-21
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Dynamic number of segments into curve render
Dan Goodliffe
2024-01-21
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Use symbol GL_MAX_GEOMETRY_OUTPUT_VERTICES to lookup the implementation limit...
Dan Goodliffe
2024-01-21
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Replace tokens found with values from getIntegerv
Dan Goodliffe
2024-01-21
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