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I Like Trains
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terrain-for-networks
The I Like Trains game
Dan Goodliffe
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Author
Age
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Reuse close edges when adding new vertices for surface
Dan Goodliffe
7 days
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Triangle height support
Dan Goodliffe
7 days
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2D triangle area support
Dan Goodliffe
7 days
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vector difference works with floating point
Dan Goodliffe
7 days
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Psycho-rebased branch terrain-for-networks on top of main
Dan Goodliffe
2024-12-01
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Remove extrusion extents that rounded to the same vertex
Dan Goodliffe
2024-11-03
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Throw if input stream not in good state reading JSON
Dan Goodliffe
2024-11-03
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Reuse close vertices when deforming terrain
Dan Goodliffe
2024-11-03
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Fix pruning of link history
Dan Goodliffe
2024-10-31
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Extract const for link history length
Dan Goodliffe
2024-10-31
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Extract consts and fix acceleration/decelartions rates
Dan Goodliffe
2024-10-31
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Fix train/vehicle constructors to take const links
Dan Goodliffe
2024-10-31
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Fix GenDef for networks, should be globals
Dan Goodliffe
2024-10-30
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Update CLOG to be implemented as a function
Dan Goodliffe
2024-10-29
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Update operator<< for collections to work with ranges
Dan Goodliffe
2024-10-29
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Merge branch 'terrain-deform-2'
HEAD
main
Dan Goodliffe
2024-12-01
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Move GeoData::Triangle to global lib
Dan Goodliffe
2024-12-01
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Remove GeoData::difference for points, use global version
Dan Goodliffe
2024-12-01
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Constrained Arithmatic type concept
Dan Goodliffe
2024-11-29
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Update new/moved vertex normals
Dan Goodliffe
2024-11-27
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Surface walk to set face surface property
Dan Goodliffe
2024-11-24
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Add Triangle::centroid
Dan Goodliffe
2024-11-24
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Pass setHeights options as a struct with defaults
Dan Goodliffe
2024-11-23
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Remove split face specialisation
Dan Goodliffe
2024-11-23
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Share code between boundary and strip edge node reuse
Dan Goodliffe
2024-11-23
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Reuse existing vertices when processing strip vertices
Dan Goodliffe
2024-11-16
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Reuse existing vertices when processing boundary parts
Dan Goodliffe
2024-11-14
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Fix do bounary part iteration
Dan Goodliffe
2024-11-14
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Reverse order of last boundary part addition
Dan Goodliffe
2024-11-14
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First version rewrite of terrain deformation, much still to do
Dan Goodliffe
2024-11-13
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Add linesIntersectAt function
Dan Goodliffe
2024-11-12
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Throw if input stream not in good state reading JSON
Dan Goodliffe
2024-11-05
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Fix pruning of link history
Dan Goodliffe
2024-11-05
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Extract const for link history length
Dan Goodliffe
2024-11-05
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Extract consts and fix acceleration/decelartions rates
Dan Goodliffe
2024-11-05
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Fix train/vehicle constructors to take const links
Dan Goodliffe
2024-11-05
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Fix GenDef for networks, should be globals
Dan Goodliffe
2024-11-05
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Update CLOG to be implemented as a function
Dan Goodliffe
2024-11-05
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Update operator<< for collections to work with ranges
Dan Goodliffe
2024-11-05
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Support regenerating the terrain mesh from updated geodata
Dan Goodliffe
2024-10-27
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Add stream support for tuples
Dan Goodliffe
2024-10-27
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Basic soft shadows
Dan Goodliffe
2024-10-26
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Improve sun illumination based on angular size and astronomical twilight
Dan Goodliffe
2024-10-24
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Merge branch 'billboard-shadows'
Dan Goodliffe
2024-10-22
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Further template maths functions
Dan Goodliffe
2024-10-21
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Randomise for many trees, positions, rotations
Dan Goodliffe
2024-10-20
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Move lots of maths helpers to inline, constexpr, templates
Dan Goodliffe
2024-10-20
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Misc readability fixes
Dan Goodliffe
2024-10-17
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Re-express viewProjections calculations as a fold expression
Dan Goodliffe
2024-10-17
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Remove magic number for stencil view angles
Dan Goodliffe
2024-10-17
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