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Commit message (Expand)AuthorAge
* Build ImGui as a static libraryimguiDan Goodliffe12 days
* Use shared installed libraries explicitlyDan Goodliffe12 days
* Don't process input events which ImGui handledDan Goodliffe12 days
* Integrate ImGUI main callsDan Goodliffe2024-06-16
* Disable saving settings automagicallyDan Goodliffe2024-06-16
* Remove initialisation order debugDan Goodliffe2024-06-16
* Move main application loop into the libraryDan Goodliffe2024-06-15
* First cut reshuffling app/window/gl/render bitsDan Goodliffe2024-06-15
* Add imgui init and shutdown to appbase and gamemainwindowDan Goodliffe2024-06-05
* Build and link imgui with sdl2 and opengl2 backendsDan Goodliffe2024-06-05
* Add imgui submodule, latest version, docking branchDan Goodliffe2024-06-05
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
* Tidy of glRefDan Goodliffe2024-06-04
* Replace messy uasprintf with std::formatDan Goodliffe2024-06-04
* Assign an id to the root projectDan Goodliffe2024-06-04
* Use thin LTODan Goodliffe2024-06-04
* Remove unrequired includesDan Goodliffe2024-06-04
* Fix accumulator parameter type for pass-thru in AssetFactory::loadAllDan Goodliffe2024-06-04
* Remove fscanf and fixed buffers from AssetFactory::parseX11RGBDan Goodliffe2024-06-04
* Avoid pointer arithmetic AssetFactory::parseColourDan Goodliffe2024-06-03
* Disable -Wenum-constexpr-conversion in parts of enumDetails.hDan Goodliffe2024-06-01
* Reformat with new clang-formatDan Goodliffe2024-06-01
* Add missing includeDan Goodliffe2024-06-01
* Remove conflicting glm::vec operatorsDan Goodliffe2024-06-01
* Fix setting of pedantic warningsDan Goodliffe2024-06-01
* Merge remote-tracking branch 'origin/terrain-surfaces'Dan Goodliffe2024-05-27
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| * Surface asset test doesn't need render dumpDan Goodliffe2024-05-27
| * Remove abuse of std::adjacent_find from geoDataDan Goodliffe2024-05-25
| * Remove abuse of std::adjacent_find from cylinderDan Goodliffe2024-05-25
| * Update to std c++23 for good rangesDan Goodliffe2024-05-25
| * Simplify new face split loopDan Goodliffe2024-04-26
| * Set the face surface type when setting heightDan Goodliffe2024-04-26
| * Don't return newly created faces from splitDan Goodliffe2024-04-26
| * Define some initial surface typesDan Goodliffe2024-04-18
| * Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
| * Create terrain vertices per surface typeDan Goodliffe2024-04-12
| * Introduce a basic terrain surface type assetDan Goodliffe2024-04-10
| * Add GeoData face property for surface typeDan Goodliffe2024-04-08
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* Merge branch 'separate-water'Dan Goodliffe2024-04-08
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| * Fix water texture wrapper in light of large position valuesDan Goodliffe2024-04-07
| * Stripped down water vertex and simplified shadersDan Goodliffe2024-04-07
| * Create water squares/polygons only where requiredDan Goodliffe2024-04-07
| * Fix creating a flat terrain of exactly the requested sizeDan Goodliffe2024-04-07
| * Split water from terrainDan Goodliffe2024-04-06
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* Merge remote-tracking branch 'origin/deform-terrain'Dan Goodliffe2024-04-04
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| * Remove wireframe mode from test rendersDan Goodliffe2024-04-04
| * Don't garbage collect the terrain meshDan Goodliffe2024-04-04
| * Update normals only as requiredDan Goodliffe2024-04-04
| * Tests for triangle helpersDan Goodliffe2024-04-02
| * Boundary edge and one time split with repeated 4-way split of large facesDan Goodliffe2024-04-01