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| * Tidy glArrays, fixes warningsDan Goodliffe2025-03-15
| * Add ImGui wrappers for creating a toolbar docked to a viewport edgeDan Goodliffe2025-03-15
| * Wrap imgui_intenal if requestedDan Goodliffe2025-03-15
| * Update ImGui to latestDan Goodliffe2025-03-15
* | Merge remote-tracking branch 'origin/ptrs'Dan Goodliffe2025-03-28
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| * | Fix check for bulk removalDan Goodliffe2025-03-28
| * | Expose size of each container by typeDan Goodliffe2025-03-28
| * | Add standard special membersDan Goodliffe2025-03-28
| * | Fix up removeAll and test with more complex hierarchyDan Goodliffe2025-03-27
| * | applyToOthersType allows passing any params in, not just a TDan Goodliffe2025-03-27
| * | Fix lookup idx for otherObjects suitable for TDan Goodliffe2025-03-25
| * | Use is_base_of_v instead of is_convertible_v to choose OtherObjectsDan Goodliffe2025-03-24
| * | Add Renderable typed collection to GameState worldObjectsDan Goodliffe2025-03-23
| * | Support using typed collections for subclass filteringDan Goodliffe2025-03-23
| * | Use typed collections for apply/applyOneDan Goodliffe2025-03-23
| * | Use otherObjects where possible for findDan Goodliffe2025-03-23
| * | Other objects support in removeAll/clearDan Goodliffe2025-03-23
| * | Other objects support in operator=Dan Goodliffe2025-03-23
| * | Populate typed collection of pointersDan Goodliffe2025-03-23
| * | Make Collections::objects protected, extend interfaceDan Goodliffe2025-03-22
| * | Invert how shared/unique is specified for CollectionDan Goodliffe2025-03-22
| * | Add ManyPtr which tracks specified subclassesDan Goodliffe2025-03-22
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* | Create the last group in jsonParse.llDan Goodliffe2025-03-28
* | Tidy perf tests with helperDan Goodliffe2025-03-21
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* Support resizing the main windowDan Goodliffe2025-03-14
* Add support for resizing a SceneRendererDan Goodliffe2025-03-14
* Add support for changing the aspect ratio of a cameraDan Goodliffe2025-03-14
* Fix ratio to include return type in common intermediary typeDan Goodliffe2025-03-14
* Merge branch 'culling'Dan Goodliffe2025-03-13
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| * Split Terrain::generateMeshes into smaller functionsDan Goodliffe2025-03-12
| * Perfectly forward range when materializingDan Goodliffe2025-03-11
| * Rebalance shadow band distributionDan Goodliffe2025-03-11
| * Cull terrain meshes from render that don't cast a shadow into the frustumDan Goodliffe2025-03-11
| * Add a spike of terrain in test-renderDan Goodliffe2025-03-11
| * Initialise shadow bounding box to light view pointDan Goodliffe2025-03-11
| * Extend Frustum for testing for shaded byDan Goodliffe2025-03-11
| * Pass a Frustum to shadow renderersDan Goodliffe2025-03-11
| * Simplify ShadowMapper with AxisAlignedBoundingBoxDan Goodliffe2025-03-11
| * Template AxisAlignedBoundingBox on unit typeDan Goodliffe2025-03-11
| * Current tile in frustum as we loopDan Goodliffe2025-03-11
| * Construct terrain tile AxisAlignedBoundingBox during mesh generationDan Goodliffe2025-03-11
| * AxisAlignedBoundingBox construct from range instead of spanDan Goodliffe2025-03-11
| * Only render terrain tiles which are visible in the frustumDan Goodliffe2025-03-11
| * Add function to test if an AABB is visible in a frustumDan Goodliffe2025-03-11
| * Position is moved to FrustumDan Goodliffe2025-03-11
| * Create AxisAlignedBoundingBoxDan Goodliffe2025-03-11
| * Pass frustum into render functionsDan Goodliffe2025-03-07
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* Split core view definition out of Camera into FrustumDan Goodliffe2025-03-05
* Move camera out of gl folder, it's not OpenGL specificDan Goodliffe2025-03-05
* Have Camera keep an array of frustum plane definitionsDan Goodliffe2025-03-05