summaryrefslogtreecommitdiff
Commit message (Expand)AuthorAge
* Replace deprecated GL_QUADS usage in text renderingHEADmainDan Goodliffe54 min.
* Add an InstanceVertices partition perf testDan Goodliffe6 days
* Fix run rules for perfsDan Goodliffe6 days
* Maintain a reverse index in instance verticesDan Goodliffe6 days
* Implement partition on InstanceVerticesDan Goodliffe7 days
* Tidy InstanceProxyDan Goodliffe7 days
* Allow passing start index for instanced drawDan Goodliffe8 days
* Remove some unnecessary includesDan Goodliffe8 days
* Link all thirdparty libs using release variantDan Goodliffe8 days
* Build stb_image impl as a thirdparty libDan Goodliffe11 days
* Un-const to allow move, no nvro hereDan Goodliffe11 days
* Create a v3.3 context and v3.3 glad libraryDan Goodliffe12 days
* Set symmetric on glad features and add all OpenGL versionsDan Goodliffe12 days
* Tidy many stringy messes with std::formatDan Goodliffe2024-06-04
* Tidy of glRefDan Goodliffe2024-06-04
* Replace messy uasprintf with std::formatDan Goodliffe2024-06-04
* Assign an id to the root projectDan Goodliffe2024-06-04
* Use thin LTODan Goodliffe2024-06-04
* Remove unrequired includesDan Goodliffe2024-06-04
* Fix accumulator parameter type for pass-thru in AssetFactory::loadAllDan Goodliffe2024-06-04
* Remove fscanf and fixed buffers from AssetFactory::parseX11RGBDan Goodliffe2024-06-04
* Avoid pointer arithmetic AssetFactory::parseColourDan Goodliffe2024-06-03
* Disable -Wenum-constexpr-conversion in parts of enumDetails.hDan Goodliffe2024-06-01
* Reformat with new clang-formatDan Goodliffe2024-06-01
* Add missing includeDan Goodliffe2024-06-01
* Remove conflicting glm::vec operatorsDan Goodliffe2024-06-01
* Fix setting of pedantic warningsDan Goodliffe2024-06-01
* Merge remote-tracking branch 'origin/terrain-surfaces'Dan Goodliffe2024-05-27
|\
| * Surface asset test doesn't need render dumpDan Goodliffe2024-05-27
| * Remove abuse of std::adjacent_find from geoDataDan Goodliffe2024-05-25
| * Remove abuse of std::adjacent_find from cylinderDan Goodliffe2024-05-25
| * Update to std c++23 for good rangesDan Goodliffe2024-05-25
| * Simplify new face split loopDan Goodliffe2024-04-26
| * Set the face surface type when setting heightDan Goodliffe2024-04-26
| * Don't return newly created faces from splitDan Goodliffe2024-04-26
| * Define some initial surface typesDan Goodliffe2024-04-18
| * Custom vertex, vertex shader and fragment shader for landmassDan Goodliffe2024-04-16
| * Create terrain vertices per surface typeDan Goodliffe2024-04-12
| * Introduce a basic terrain surface type assetDan Goodliffe2024-04-10
| * Add GeoData face property for surface typeDan Goodliffe2024-04-08
|/
* Merge branch 'separate-water'Dan Goodliffe2024-04-08
|\
| * Fix water texture wrapper in light of large position valuesDan Goodliffe2024-04-07
| * Stripped down water vertex and simplified shadersDan Goodliffe2024-04-07
| * Create water squares/polygons only where requiredDan Goodliffe2024-04-07
| * Fix creating a flat terrain of exactly the requested sizeDan Goodliffe2024-04-07
| * Split water from terrainDan Goodliffe2024-04-06
|/
* Merge remote-tracking branch 'origin/deform-terrain'Dan Goodliffe2024-04-04
|\
| * Remove wireframe mode from test rendersDan Goodliffe2024-04-04
| * Don't garbage collect the terrain meshDan Goodliffe2024-04-04
| * Update normals only as requiredDan Goodliffe2024-04-04