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I Like Trains
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The I Like Trains game
Dan Goodliffe
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Author
Age
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Tidy perf tests with helper
HEAD
main
Dan Goodliffe
4 days
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Support resizing the main window
Dan Goodliffe
11 days
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Add support for resizing a SceneRenderer
Dan Goodliffe
12 days
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Add support for changing the aspect ratio of a camera
Dan Goodliffe
12 days
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Fix ratio to include return type in common intermediary type
Dan Goodliffe
12 days
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Merge branch 'culling'
Dan Goodliffe
12 days
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Split Terrain::generateMeshes into smaller functions
Dan Goodliffe
14 days
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Perfectly forward range when materializing
Dan Goodliffe
2025-03-11
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Rebalance shadow band distribution
Dan Goodliffe
2025-03-11
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Cull terrain meshes from render that don't cast a shadow into the frustum
Dan Goodliffe
2025-03-11
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Add a spike of terrain in test-render
Dan Goodliffe
2025-03-11
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Initialise shadow bounding box to light view point
Dan Goodliffe
2025-03-11
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Extend Frustum for testing for shaded by
Dan Goodliffe
2025-03-11
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Pass a Frustum to shadow renderers
Dan Goodliffe
2025-03-11
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Simplify ShadowMapper with AxisAlignedBoundingBox
Dan Goodliffe
2025-03-11
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Template AxisAlignedBoundingBox on unit type
Dan Goodliffe
2025-03-11
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Current tile in frustum as we loop
Dan Goodliffe
2025-03-11
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Construct terrain tile AxisAlignedBoundingBox during mesh generation
Dan Goodliffe
2025-03-11
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AxisAlignedBoundingBox construct from range instead of span
Dan Goodliffe
2025-03-11
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Only render terrain tiles which are visible in the frustum
Dan Goodliffe
2025-03-11
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Add function to test if an AABB is visible in a frustum
Dan Goodliffe
2025-03-11
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Position is moved to Frustum
Dan Goodliffe
2025-03-11
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Create AxisAlignedBoundingBox
Dan Goodliffe
2025-03-11
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Pass frustum into render functions
Dan Goodliffe
2025-03-07
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Split core view definition out of Camera into Frustum
Dan Goodliffe
2025-03-05
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Move camera out of gl folder, it's not OpenGL specific
Dan Goodliffe
2025-03-05
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Have Camera keep an array of frustum plane definitions
Dan Goodliffe
2025-03-05
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Constrain operator* for array*functor
Dan Goodliffe
2025-03-05
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Cache the camera's view matrix
Dan Goodliffe
2025-03-02
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Work around clang thinking this is unused in lambdas
Dan Goodliffe
2025-03-01
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Split meshes by surface and tile
Dan Goodliffe
2025-02-26
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Name Worker threads if supported
Dan Goodliffe
2025-02-26
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Add range support for OpenMesh::PolyConnectivity::EntityRange
Dan Goodliffe
2025-02-26
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Create perf-terrain test window globally
Dan Goodliffe
2025-02-26
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Improve Terrain::generateMeshes performance
Dan Goodliffe
2025-02-25
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Add VertexArrayObject::data for an external existing buffer
Dan Goodliffe
2025-02-25
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Add glMappedBufferWriter helper
Dan Goodliffe
2025-02-25
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Merge remote-tracking branch 'origin/terrain-for-networks'
Dan Goodliffe
2025-02-24
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New hardcoded test rail network
Dan Goodliffe
2025-02-24
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Don't rely on triangle centroid not already having a surface
Dan Goodliffe
2025-02-24
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Improve number of segments in LinkCurve bases
Dan Goodliffe
2025-02-23
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Add GeoData deformation perf test
Dan Goodliffe
2025-02-23
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Add CLOGf for formatting logger
Dan Goodliffe
2025-02-23
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Add timeouts to more geoData tests
Dan Goodliffe
2025-02-23
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Process set height as required in chunks of target vertex
Dan Goodliffe
2025-02-23
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Less allocy/work set based surface/recursive height setting
Dan Goodliffe
2025-02-23
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Add adjusted boundary vertices to new/changes/boundary lists
Dan Goodliffe
2025-02-23
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Expand new verts collection once
Dan Goodliffe
2025-02-18
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Only build/run GeoDataMesh::sanityCheck for debug
Dan Goodliffe
2025-02-17
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Refactor GeoData::setHeights until a struct made of a logical breakdown of th...
Dan Goodliffe
2025-02-17
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